Add tiling index and size values, for easier tiling

Also API changes made as I chased a bug
feature-multiSDF
Andrew Cassidy 4 years ago
parent f8d94ed681
commit 79bdc03c4b

@ -23,7 +23,6 @@ namespace ConformalDecals.MaterialModifiers {
get {
if (_decalMaterial == null) {
_decalMaterial = new Material(_shader);
UpdateMaterial(_decalMaterial);
_decalMaterial.SetInt(DecalPropertyIDs._Cull, (int) CullMode.Off);
}
@ -36,7 +35,6 @@ namespace ConformalDecals.MaterialModifiers {
get {
if (_previewMaterial == null) {
_previewMaterial = new Material(_shader);
UpdateMaterial(_previewMaterial);
_previewMaterial.EnableKeyword("DECAL_PREVIEW");
_previewMaterial.SetInt(DecalPropertyIDs._Cull, (int) CullMode.Back);
@ -79,7 +77,7 @@ namespace ConformalDecals.MaterialModifiers {
Debug.Log($"insantiating {property.GetType().Name} {property.GetInstanceID()}");
_materialProperties.Add(_serializedNames[i], property);
if (property is MaterialTextureProperty textureProperty) {
if (property is MaterialTextureProperty textureProperty && textureProperty.isMain) {
_mainTexture = textureProperty;
}
}
@ -105,7 +103,7 @@ namespace ConformalDecals.MaterialModifiers {
_materialProperties.Add(property.name, property);
if (property is MaterialTextureProperty textureProperty) {
if (textureProperty.isMain) _mainTexture ??= textureProperty;
if (textureProperty.isMain) _mainTexture = textureProperty;
}
}
@ -114,6 +112,7 @@ namespace ConformalDecals.MaterialModifiers {
var newProperty = MaterialProperty.CreateInstance<T>();
newProperty.PropertyName = propertyName;
_materialProperties.Add(propertyName, newProperty);
return newProperty;
}
@ -137,7 +136,8 @@ namespace ConformalDecals.MaterialModifiers {
public MaterialTextureProperty AddTextureProperty(string propertyName, bool isMain = false) {
var newProperty = AddProperty<MaterialTextureProperty>(propertyName);
if (isMain) MainTexture = newProperty;
if (isMain) _mainTexture = newProperty;
return newProperty;
}
@ -146,41 +146,26 @@ namespace ConformalDecals.MaterialModifiers {
}
public MaterialTextureProperty AddOrGetTextureProperty(string propertyName, bool isMain = false) {
if (_materialProperties.ContainsKey(propertyName) && _materialProperties[propertyName] is MaterialTextureProperty property) {
return property;
}
else {
return AddTextureProperty(propertyName, isMain);
}
var newProperty = AddOrGetProperty<MaterialTextureProperty>(propertyName);
if (isMain) _mainTexture = newProperty;
return newProperty;
}
public void ParseProperty<T>(ConfigNode node) where T : MaterialProperty {
public T ParseProperty<T>(ConfigNode node) where T : MaterialProperty {
var propertyName = node.GetValue("name");
if (string.IsNullOrEmpty(propertyName)) throw new ArgumentException("node has no name");
Debug.Log($"Parsing material property {propertyName}");
T newProperty;
if (_materialProperties.ContainsKey(propertyName)) {
if (_materialProperties[propertyName] is T property) {
newProperty = property;
property.ParseNode(node);
}
else {
throw new ArgumentException("Material property already exists for {name} but it has a different type");
}
}
else {
newProperty = MaterialProperty.CreateInstance<T>();
Debug.Log($"Adding new material property of type {newProperty.GetType().Name} {newProperty.GetInstanceID()}");
newProperty.ParseNode(node);
_materialProperties.Add(propertyName, newProperty);
}
var newProperty = AddOrGetProperty<T>(propertyName);
newProperty.ParseNode(node);
if (newProperty is MaterialTextureProperty textureProperty && textureProperty.isMain) {
Debug.Log("new texture has isMain enabled");
_mainTexture = textureProperty;
}
return newProperty;
}
public void SetShader(string shaderName) {
@ -209,32 +194,35 @@ namespace ConformalDecals.MaterialModifiers {
public void UpdateScale(Vector2 scale) {
foreach (var entry in _materialProperties) {
if (entry.Value is MaterialTextureProperty textureProperty) {
textureProperty.UpdateScale(scale);
textureProperty.Modify(_decalMaterial);
textureProperty.Modify(_previewMaterial);
if (entry.Value is MaterialTextureProperty textureProperty && textureProperty.autoScale) {
textureProperty.SetScale(scale);
}
}
}
public void UpdateTile(Rect tile) {
if (_mainTexture == null) throw new InvalidOperationException("UpdateTile called but no main texture is specified!");
Vector2 scale;
Vector2 offset;
var mainTexSize = _mainTexture.Dimensions;
scale.x = tile.width / _mainTexture.texture.width;
scale.y = tile.height / _mainTexture.texture.height;
Debug.Log($"Main texture is {_mainTexture.PropertyName} and its size is {mainTexSize}");
offset.x = tile.x / _mainTexture.texture.width;
offset.y = tile.y / _mainTexture.texture.height;
foreach (var entry in _materialProperties) {
if (entry.Value is MaterialTextureProperty textureProperty) {
textureProperty.UpdateTiling(scale, offset);
textureProperty.Modify(_decalMaterial);
textureProperty.Modify(_previewMaterial);
if (entry.Value is MaterialTextureProperty textureProperty && textureProperty.autoTile) {
textureProperty.SetTile(tile, mainTexSize);
}
}
}
}
public void UpdateTile(int index, Vector2 tileSize) {
int tileCountX = (int) (_mainTexture.Width / tileSize.x);
int tileCountY = (int) (_mainTexture.Height / tileSize.y);
int x = index % tileCountX;
int y = index / tileCountY;
var tile = new Rect(x * tileSize.x, y * tileSize.y, tileSize.x, tileSize.y);
UpdateTile(tile);
}
public void SetOpacity(float opacity) {
@ -248,28 +236,14 @@ namespace ConformalDecals.MaterialModifiers {
}
public void UpdateMaterials() {
if (_decalMaterial == null) {
_decalMaterial = DecalMaterial;
}
else {
UpdateMaterial(_decalMaterial);
}
if (_previewMaterial == null) {
_previewMaterial = PreviewMaterial;
}
else {
UpdateMaterial(_previewMaterial);
}
UpdateMaterial(DecalMaterial);
UpdateMaterial(PreviewMaterial);
}
public void UpdateMaterial(Material material) {
if (material == null) throw new ArgumentNullException(nameof(material));
foreach (var entry in _materialProperties) {
Debug.Log($"Applying material property {entry.Key} {entry.Value.PropertyName} {entry.Value.GetInstanceID()}");
entry.Value.Modify(material);
}
}

@ -2,40 +2,49 @@ using System;
using UnityEngine;
namespace ConformalDecals.MaterialModifiers {
public class MaterialTextureProperty : MaterialProperty {
[SerializeField] public Texture2D texture;
public class MaterialTextureProperty : MaterialProperty, ISerializationCallbackReceiver {
[SerializeField] public bool isNormal;
[SerializeField] public bool isMain;
[SerializeField] public bool autoScale;
[SerializeField] public bool autoTile;
[SerializeField] private bool _hasTile;
[SerializeField] private Rect _tileRect;
[SerializeField] private Vector2 _baseTextureScale = Vector2.one;
[SerializeField] private Vector2 _textureOffset = Vector2.zero;
[SerializeField] private Vector2 _textureScale = Vector2.one;
[SerializeField] private string _textureUrl;
private Texture2D _texture;
public float AspectRatio {
get {
if (texture == null) return 1;
[SerializeField] private bool _hasTile;
[SerializeField] private Rect _tileRect;
if (!_hasTile) return ((float) texture.height) / texture.width;
[SerializeField] private Vector2 _scale = Vector2.one;
[SerializeField] private Vector2 _textureOffset;
[SerializeField] private Vector2 _textureScale = Vector2.one;
return _tileRect.height / _tileRect.width;
public Texture2D Texture => _texture;
public string TextureUrl {
get => _textureUrl;
set {
_texture = LoadTexture(value, isNormal);
_textureUrl = value;
}
}
public Rect TileRect {
get => _tileRect;
set {
if (autoTile) return;
_hasTile = !(Mathf.Abs(value.width) < 0.1) || !(Mathf.Abs(value.height) < 0.1);
public int Width => _texture.width;
public int Height => _texture.height;
_tileRect = value;
UpdateTiling();
}
public int MaskedWidth => _hasTile ? (int) _tileRect.width : _texture.width;
public int MaskedHeight => _hasTile ? (int) _tileRect.height : _texture.height;
public Vector2 Dimensions => new Vector2(_texture.width, _texture.height);
public Vector2 MaskedDimensions => _hasTile ? _tileRect.size : Dimensions;
public float AspectRatio => MaskedHeight / (float) MaskedWidth;
public void OnBeforeSerialize() { }
public void OnAfterDeserialize() {
// Unity appears to be screwing up textures when deserializing them, so this is the fix?
_texture = LoadTexture(_textureUrl, isNormal);
}
public override void ParseNode(ConfigNode node) {
@ -46,68 +55,78 @@ namespace ConformalDecals.MaterialModifiers {
autoScale = ParsePropertyBool(node, "autoScale", true, autoScale);
autoTile = ParsePropertyBool(node, "autoTile", true, autoTile);
SetTexture(node.GetValue("textureUrl"));
var textureUrl = node.GetValue("textureUrl");
if (node.HasValue("tileRect") && !autoTile) {
TileRect = ParsePropertyRect(node, "tileRect", true, _tileRect);
}
}
public void SetTexture(string textureUrl) {
if ((textureUrl == null && isNormal) || textureUrl == "Bump") {
texture = Texture2D.normalTexture;
}
else if ((textureUrl == null && !isNormal) || textureUrl == "White") {
texture = Texture2D.whiteTexture;
}
else if (textureUrl == "Black") {
texture = Texture2D.blackTexture;
if (string.IsNullOrEmpty(textureUrl)) {
if (string.IsNullOrEmpty(_textureUrl)) {
TextureUrl = "";
}
}
else {
var textureInfo = GameDatabase.Instance.GetTextureInfo(textureUrl);
if (textureInfo == null) throw new Exception($"Cannot find texture: '{textureUrl}'");
TextureUrl = node.GetValue("textureUrl");
}
Debug.Log($"parsed texture node with texture {_textureUrl}, {isMain}");
texture = isNormal ? textureInfo.normalMap : textureInfo.texture;
if (node.HasValue("tileRect") && !autoTile) {
SetTile(ParsePropertyRect(node, "tileRect", true, _tileRect));
}
if (texture == null) throw new Exception($"Cannot get texture from texture info '{textureUrl}', isNormalMap = {isNormal}");
UpdateTiling();
}
public override void Modify(Material material) {
if (material == null) throw new ArgumentNullException(nameof(material));
if (texture == null) {
texture = Texture2D.whiteTexture;
if (_texture == null) {
_texture = Texture2D.whiteTexture;
throw new NullReferenceException("texture is null, but should not be");
}
material.SetTexture(_propertyID, texture);
material.SetTexture(_propertyID, _texture);
material.SetTextureOffset(_propertyID, _textureOffset);
material.SetTextureScale(_propertyID, _textureScale);
material.SetTextureScale(_propertyID, _textureScale * _scale);
}
public void UpdateScale(Vector2 scale) {
if (autoScale) {
_textureScale = _baseTextureScale * scale;
}
public void SetScale(Vector2 scale) {
_scale = scale;
}
public void UpdateTiling(Vector2 textureScale, Vector2 textureOffset) {
if (autoTile) {
_textureScale = textureScale;
_textureOffset = textureOffset;
}
public void SetTile(Rect tile) {
SetTile(tile, new Vector2(_texture.width, _texture.height));
}
private void UpdateTiling() {
if (_hasTile) {
_baseTextureScale.x = Mathf.Approximately(0, _tileRect.width) ? 1 : _tileRect.width / texture.width;
_baseTextureScale.y = Mathf.Approximately(0, _tileRect.height) ? 1 : _tileRect.height / texture.height;
public void SetTile(Rect tile, Vector2 mainTexDimensions) {
var scale = tile.size;
var offset = tile.position;
// invert y axis to deal with DXT image orientation
offset.y = mainTexDimensions.y - offset.y - tile.height;
// fit to given dimensions
scale /= mainTexDimensions;
offset /= mainTexDimensions;
_tileRect = tile;
_hasTile = true;
_textureScale = scale;
_textureOffset = offset;
}
private static Texture2D LoadTexture(string textureUrl, bool isNormal) {
Debug.Log($"loading texture '{textureUrl}', isNormalMap = {isNormal}");
if ((string.IsNullOrEmpty(textureUrl) && isNormal) || textureUrl == "Bump") {
return Texture2D.normalTexture;
}
else {
_baseTextureScale = Vector2.one;
if ((string.IsNullOrEmpty(textureUrl) && !isNormal) || textureUrl == "White") {
return Texture2D.whiteTexture;
}
if (textureUrl == "Black") {
return Texture2D.blackTexture;
}
var texture = GameDatabase.Instance.GetTexture(textureUrl, isNormal);
if (texture == null) throw new Exception($"Cannot get texture '{textureUrl}', isNormalMap = {isNormal}");
return texture;
}
}
}

@ -44,6 +44,10 @@ namespace ConformalDecals {
[KSPField] public Vector2 opacityRange = new Vector2(0, 1);
[KSPField] public Vector2 cutoffRange = new Vector2(0, 1);
[KSPField] public Rect tileRect = new Rect(-1, -1, 0, 0);
[KSPField] public Vector2 tileSize;
[KSPField] public int tileIndex = -1;
[KSPField] public bool updateBackScale = true;
[KSPField] public bool useBaseNormal = true;
@ -65,7 +69,6 @@ namespace ConformalDecals {
private Material _decalMaterial;
private Material _previewMaterial;
private int DecalQueue {
get {
_decalQueueCounter++;
@ -76,7 +79,7 @@ namespace ConformalDecals {
return _decalQueueCounter;
}
}
public override void OnAwake() {
base.OnAwake();
@ -87,12 +90,13 @@ namespace ConformalDecals {
materialProperties = ScriptableObject.Instantiate(materialProperties);
}
}
public override void OnLoad(ConfigNode node) {
this.Log("Loading module");
this.Log($"{node.ToString()}");
try {
// SETUP TRANSFORMS
// find front transform
decalFrontTransform = part.FindModelTransform(decalFront);
if (decalFrontTransform == null) throw new FormatException($"Could not find decalFront transform: '{decalFront}'.");
@ -147,12 +151,12 @@ namespace ConformalDecals {
}
}
}
// PARSE MATERIAL PROPERTIES
// set shader
materialProperties.SetShader(shader);
// add texture nodes
foreach (var textureNode in node.GetNodes("TEXTURE")) {
materialProperties.ParseProperty<MaterialTextureProperty>(textureNode);
@ -167,15 +171,18 @@ namespace ConformalDecals {
foreach (var colorNode in node.GetNodes("COLOR")) {
materialProperties.ParseProperty<MaterialColorProperty>(colorNode);
}
var tileString = node.GetValue("tile");
if (!string.IsNullOrEmpty(tileString)) {
var tileValid = ParseExtensions.TryParseRect(tileString, out var tile);
if (!tileValid) throw new FormatException($"Improperly formatted value for tile '{tileString}");
else {
materialProperties.UpdateTile(tile);
}
// handle texture tiling parameters
this.Log($"TileRect {tileRect}");
this.Log($"TileSize {tileSize}");
this.Log($"TileIndex {tileIndex}");
if (tileRect.x >= 0) {
materialProperties.UpdateTile(tileRect);
}
else if (tileIndex >= 0) {
materialProperties.UpdateTile(tileIndex, tileSize);
}
// QUEUE PART FOR ICON FIXING IN VAB
@ -191,7 +198,7 @@ namespace ConformalDecals {
UpdateProjection();
}
}
public override void OnIconCreate() {
UpdateScale();
}
@ -238,6 +245,7 @@ namespace ConformalDecals {
// scale or depth values have been changed, so update scale
// and update projection matrices if attached
UpdateScale();
UpdateMaterials();
if (_isAttached) UpdateProjection();
}
@ -279,7 +287,6 @@ namespace ConformalDecals {
this.Log($"Decal attached to {part.parent.partName}");
// hide preview model
decalFrontTransform.gameObject.SetActive(false);
decalBackTransform.gameObject.SetActive(false);
@ -287,6 +294,7 @@ namespace ConformalDecals {
// add to preCull delegate
Camera.onPreCull += Render;
UpdateMaterials();
UpdateScale();
UpdateTargets();
UpdateProjection();
@ -302,12 +310,12 @@ namespace ConformalDecals {
// remove from preCull delegate
Camera.onPreCull -= Render;
UpdateMaterials();
UpdateScale();
}
protected void UpdateScale() {
var aspectRatio = materialProperties.AspectRatio;
this.Log($"Aspect ratio is {aspectRatio}");
var size = new Vector2(scale, scale * aspectRatio);
// update orthogonal matrix scale

@ -36,13 +36,8 @@ namespace ConformalDecals {
private void UpdateFlag(string flagUrl) {
this.Log($"Loading flag texture '{flagUrl}'.");
var flagTexture = GameDatabase.Instance.GetTexture(flagUrl, false);
if (flagTexture == null) {
this.LogWarning($"Unable to find flag texture '{flagUrl}'.");
return;
}
materialProperties.AddOrGetTextureProperty("_Decal", true).texture = flagTexture;
materialProperties.AddOrGetTextureProperty("_Decal", true).TextureUrl = flagUrl;
UpdateMaterials();
}

@ -36,7 +36,6 @@ namespace ConformalDecals {
_decalMPB.SetMatrix(DecalPropertyIDs._ProjectionMatrix, projectionMatrix);
_decalMPB.SetVector(DecalPropertyIDs._DecalNormal, decalNormal);
_decalMPB.SetVector(DecalPropertyIDs._DecalTangent, decalTangent);
Debug.Log($"Projection enabled for {target.gameObject}");
if (useBaseNormal && targetMaterial.HasProperty(DecalPropertyIDs._BumpMap)) {
var normal = targetMaterial.GetTexture(DecalPropertyIDs._BumpMap);
@ -53,7 +52,6 @@ namespace ConformalDecals {
}
else {
_projectionEnabled = false;
Debug.Log($"Projection disabled for {target.gameObject}");
}
}

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