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Fix localization and material updates
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@ -39,7 +39,7 @@ namespace ConformalDecals {
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UI_Toggle()]
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public bool fillEnabled = true;
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[KSPEvent(guiName = "#LOC_ConformalDecals_gui-fill-color", groupName = "decal-fill", groupDisplayName = "#LOC_ConformalDecals_gui-group-fill",
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[KSPEvent(guiName = "#LOC_ConformalDecals_gui-set-fill-color", groupName = "decal-fill", groupDisplayName = "#LOC_ConformalDecals_gui-group-fill",
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guiActive = false, guiActiveEditor = true)]
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public void SetFillColor() {
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if (_fillColorPickerController == null) {
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@ -157,12 +157,14 @@ namespace ConformalDecals {
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outlineEnabled = outlineEnabled || (!outlineEnabled && !fillEnabled);
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UpdateTweakables();
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UpdateMaterials();
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foreach (var counterpart in part.symmetryCounterparts) {
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var decal = counterpart.GetComponent<ModuleConformalText>();
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decal.fillEnabled = fillEnabled;
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decal.outlineEnabled = outlineEnabled;
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decal.UpdateTweakables();
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decal.UpdateMaterials();
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}
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}
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@ -171,12 +173,14 @@ namespace ConformalDecals {
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fillEnabled = fillEnabled || (!fillEnabled && !outlineEnabled);
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UpdateTweakables();
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UpdateMaterials();
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foreach (var counterpart in part.symmetryCounterparts) {
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var decal = counterpart.GetComponent<ModuleConformalText>();
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decal.fillEnabled = fillEnabled;
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decal.outlineEnabled = outlineEnabled;
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decal.UpdateTweakables();
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decal.UpdateMaterials();
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}
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}
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@ -204,7 +208,7 @@ namespace ConformalDecals {
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}
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public override void OnDestroy() {
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if (_currentText != null) TextRenderer.UnregisterText(_currentText);
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if (HighLogic.LoadedSceneIsGame && _currentText != null) TextRenderer.UnregisterText(_currentText);
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base.OnDestroy();
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}
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