Hopefully fix decals when used with certain parts

pull/13/head
Andrew Cassidy 4 years ago
parent 76b01e9d18
commit 93196d5b65
No known key found for this signature in database
GPG Key ID: 963017B38FD477A1

@ -59,7 +59,7 @@ Shader "ConformalDecals/Feature/Bumped"
void surf (DecalSurfaceInput IN, inout SurfaceOutput o)
{
float4 color = tex2D(_Decal, IN.uv_decal);
float3 normal = UnpackNormal(tex2D(_DecalBumpMap, IN.uv_bump));
float3 normal = UnpackNormalDXT5nm(tex2D(_DecalBumpMap, IN.uv_bump));
#ifdef DECAL_PROJECT
// clip alpha

@ -218,7 +218,7 @@ fixed4 frag_forward(v2f IN) : SV_Target
#ifdef DECAL_PREVIEW
i.normal = fixed3(0,0,1);
#else
i.normal = UnpackNormal(tex2D(_BumpMap, IN.uv_base));
i.normal = UnpackNormalDXT5nm(tex2D(_BumpMap, IN.uv_base));
#endif //DECAL_PREVIEW
#endif //DECAL_BASE_NORMAL

@ -1,3 +1,3 @@
version https://git-lfs.github.com/spec/v1
oid sha256:c457b66439feef01196217745d2e5ac706fae8cc7132857d4c27669b00479ddd
size 128306
oid sha256:e5aa83880f2762e2ee155b1d1fa4f8d1ccd7e23f524b554d005cd062e07e7509
size 127217

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