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@ -1,6 +1,6 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')"/>
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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@ -32,28 +32,28 @@
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>dlls/Assembly-CSharp.dll</HintPath>
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<HintPath>dlls/Assembly-CSharp.dll</HintPath>
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</Reference>
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<Reference Include="Shabby, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>dlls/Shabby.dll</HintPath>
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<HintPath>dlls/Shabby.dll</HintPath>
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</Reference>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="System"/>
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<Reference Include="System.Core"/>
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<Reference Include="UnityEngine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<HintPath>dlls/UnityEngine.dll</HintPath>
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<HintPath>dlls/UnityEngine.dll</HintPath>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="MaterialModifiers\ColorMaterialProperty.cs" />
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<Compile Include="MaterialModifiers\FloatMaterialProperty.cs" />
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<Compile Include="MaterialModifiers\MaterialProperty.cs" />
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<Compile Include="MaterialModifiers\MaterialPropertyCollection.cs" />
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<Compile Include="MaterialModifiers\TextureMaterialProperty.cs" />
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<Compile Include="ModuleConformalDecal.cs" />
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<Compile Include="Logging.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="MaterialModifiers\ColorMaterialProperty.cs"/>
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<Compile Include="MaterialModifiers\FloatMaterialProperty.cs"/>
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<Compile Include="MaterialModifiers\MaterialProperty.cs"/>
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<Compile Include="MaterialModifiers\MaterialPropertyCollection.cs"/>
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<Compile Include="MaterialModifiers\TextureMaterialProperty.cs"/>
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<Compile Include="ModuleConformalDecal.cs"/>
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<Compile Include="Logging.cs"/>
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<Compile Include="Properties\AssemblyInfo.cs"/>
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets"/>
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<PropertyGroup>
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<PostBuildEvent>sh -e -c "cp -v '$(TargetPath)' '$(SolutionDir)/Releases/ConformalDecals/Gamedata'"</PostBuildEvent>
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</PropertyGroup>
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