mirror of
https://github.com/drewcassidy/KSP-Conformal-Decals.git
synced 2024-09-01 18:23:54 +00:00
Add start of color picker and reorganize
This commit is contained in:
parent
e87fc48edf
commit
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2
.gitignore
vendored
2
.gitignore
vendored
@ -3,6 +3,8 @@ Assets/*
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!Assets/Shaders/
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!Assets/Textures/
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!Assets/Scripts/
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!Assets/UI/
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!Assets/ConformalDecals/
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KSP/
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Library/
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Logs/
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3
Assets/ConformalDecals/ConformalDecals.asmdef
Normal file
3
Assets/ConformalDecals/ConformalDecals.asmdef
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@ -0,0 +1,3 @@
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{
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"name": "ConformalDecals"
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}
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12
Assets/ConformalDecals/FontMenuController.cs
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12
Assets/ConformalDecals/FontMenuController.cs
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using UnityEngine;
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namespace ConformalDecals.UI {
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public class FontMenuController : MonoBehaviour {
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[SerializeField] private GameObject _menuItem;
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[SerializeField] private GameObject _menuList;
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public void OnClose() {
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}
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}
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}
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32
Assets/ConformalDecals/TextEntryController.cs
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32
Assets/ConformalDecals/TextEntryController.cs
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@ -0,0 +1,32 @@
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using UnityEngine;
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using UnityEngine.UI;
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namespace ConformalDecals.UI {
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public class TextEntryController : MonoBehaviour {
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[SerializeField] private Selectable _textBox;
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[SerializeField] private Button _fontButton;
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[SerializeField] private Slider _outlineWidthSlider;
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[SerializeField] private Toggle _boldButton;
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[SerializeField] private Toggle _italicButton;
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[SerializeField] private Toggle _underlineButton;
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[SerializeField] private Toggle _smallCapsButton;
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[SerializeField] private Toggle _verticalButton;
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public void OnClose() { }
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public void OnTextUpdate(string text) { }
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public void OnFontMenu() { }
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public void OnColorMenu() { }
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public void OnOutlineColorMenu() { }
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public void OnOutlineUpdate(float value) { }
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public void OnBoldUpdate(bool state) { }
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public void OnItalicUpdate(bool state) { }
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public void OnUnderlineUpdate(bool state) { }
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public void OnSmallCapsUpdate(bool state) { }
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public void OnVerticalUpdate(bool state) { }
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}
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}
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1
Assets/ConformalDecals/UITag.cs
Symbolic link
1
Assets/ConformalDecals/UITag.cs
Symbolic link
@ -0,0 +1 @@
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/Users/drewcassidy/Projects/KSP-Conformal-Decals/Source/ConformalDecals/UI/UITag.cs
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@ -1,7 +1,8 @@
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Shader "ConformalDecals/UI/HSLSlider"
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Shader "ConformalDecals/UI/ColorSlider"
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{
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Properties
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{
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_Color("Color", Color) = (0,0,0,0)
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_StencilComp ("Stencil Comparison", Float) = 8
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_Stencil ("Stencil ID", Float) = 0
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_StencilOp ("Stencil Operation", Float) = 0
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@ -11,6 +12,13 @@ Shader "ConformalDecals/UI/HSLSlider"
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_ColorMask ("Color Mask", Float) = 15
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[Toggle(UNITY_UI_ALPHACLIP)] _UseUIAlphaClip ("Use Alpha Clip", Float) = 0
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[Toggle(HUE)] _Hue ("Hue", int) = 0
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[Toggle(RED)] _Red ("Red", int) = 0
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[Toggle(GREEN)] _Green ("Green", int) = 0
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[Toggle(BLUE)] _Blue ("Blue", int) = 0
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}
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SubShader
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{
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@ -52,8 +60,10 @@ Shader "ConformalDecals/UI/HSLSlider"
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#pragma multi_compile_local _ UNITY_UI_CLIP_RECT
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#pragma multi_compile_local _ UNITY_UI_ALPHACLIP
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#pragma multi_compile_local HUE RED GREEN BLUE
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float4 _ClipRect;
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float4 _Color;
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struct appdata
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{
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@ -81,7 +91,22 @@ Shader "ConformalDecals/UI/HSLSlider"
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{
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// sample the texture
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fixed4 color = 1;
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#ifdef HUE
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color.rgb = HSL2RGB(float3(i.uv.y, 1, 0.5));
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#endif //HUE
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#ifdef RED
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color.rgb = float3(i.uv.x, _Color.g, _Color.b);
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#endif //RED
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#ifdef GREEN
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color.rgb = float3(_Color.r, i.uv.x, _Color.b);
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#endif //GREEN
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#ifdef BLUE
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color.rgb = float3(_Color.r, _Color.g, i.uv.x);
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#endif //BLUE
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#ifdef UNITY_UI_CLIP_RECT
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color.a *= UnityGet2DClipping(IN.worldPosition.xy, _ClipRect);
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m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MetallicGlossMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _OcclusionMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _ParallaxMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
m_Floats:
|
||||
- _BumpScale: 1
|
||||
- _ColorMask: 15
|
||||
- _Cutoff: 0.5
|
||||
- _DetailNormalMapScale: 1
|
||||
- _DstBlend: 0
|
||||
- _GlossMapScale: 1
|
||||
- _Glossiness: 0.5
|
||||
- _GlossyReflections: 1
|
||||
- _Hue: 0.566
|
||||
- _Metallic: 0
|
||||
- _Mode: 0
|
||||
- _OcclusionStrength: 1
|
||||
- _Parallax: 0.02
|
||||
- _SmoothnessTextureChannel: 0
|
||||
- _SpecularHighlights: 1
|
||||
- _SrcBlend: 1
|
||||
- _Stencil: 0
|
||||
- _StencilComp: 8
|
||||
- _StencilOp: 0
|
||||
- _StencilReadMask: 255
|
||||
- _StencilWriteMask: 255
|
||||
- _UVSec: 0
|
||||
- _UseUIAlphaClip: 0
|
||||
- _ZWrite: 1
|
||||
m_Colors:
|
||||
- _Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
88
Assets/UI/RSlider.mat
Normal file
88
Assets/UI/RSlider.mat
Normal file
@ -0,0 +1,88 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!21 &2100000
|
||||
Material:
|
||||
serializedVersion: 6
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: RSlider
|
||||
m_Shader: {fileID: 4800000, guid: a6b2542ba8ea844e7b0526fab69d88ed, type: 3}
|
||||
m_ShaderKeywords: RED
|
||||
m_LightmapFlags: 4
|
||||
m_EnableInstancingVariants: 0
|
||||
m_DoubleSidedGI: 0
|
||||
m_CustomRenderQueue: -1
|
||||
stringTagMap: {}
|
||||
disabledShaderPasses: []
|
||||
m_SavedProperties:
|
||||
serializedVersion: 3
|
||||
m_TexEnvs:
|
||||
- _BumpMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailAlbedoMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailMask:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailNormalMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _EmissionMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MainTex:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MetallicGlossMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _OcclusionMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _ParallaxMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
m_Floats:
|
||||
- _Blue: 0
|
||||
- _BumpScale: 1
|
||||
- _ColorMask: 15
|
||||
- _Cutoff: 0.5
|
||||
- _DetailNormalMapScale: 1
|
||||
- _DstBlend: 0
|
||||
- _GlossMapScale: 1
|
||||
- _Glossiness: 0.5
|
||||
- _GlossyReflections: 1
|
||||
- _Green: 0
|
||||
- _Hue: 0
|
||||
- _Metallic: 0
|
||||
- _Mode: 0
|
||||
- _OcclusionStrength: 1
|
||||
- _Parallax: 0.02
|
||||
- _Red: 1
|
||||
- _SmoothnessTextureChannel: 0
|
||||
- _SpecularHighlights: 1
|
||||
- _SrcBlend: 1
|
||||
- _Stencil: 0
|
||||
- _StencilComp: 8
|
||||
- _StencilOp: 0
|
||||
- _StencilReadMask: 255
|
||||
- _StencilWriteMask: 255
|
||||
- _UVSec: 0
|
||||
- _UseUIAlphaClip: 0
|
||||
- _ZWrite: 1
|
||||
m_Colors:
|
||||
- _Color: {r: 0, g: 0, b: 0, a: 1}
|
||||
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
3810
Assets/UI/TextEntryPanel.prefab
Normal file
3810
Assets/UI/TextEntryPanel.prefab
Normal file
File diff suppressed because it is too large
Load Diff
@ -23,7 +23,7 @@ namespace ConformalDecals.UI {
|
||||
ProcessWindow(_textEntryPrefab);
|
||||
ProcessWindow(_fontMenuPrefab);
|
||||
}
|
||||
|
||||
|
||||
private static void ProcessWindow(GameObject window) {
|
||||
var skin = UISkinManager.defaultSkin;
|
||||
var font = UISkinManager.TMPFont;
|
||||
@ -65,7 +65,7 @@ namespace ConformalDecals.UI {
|
||||
ProcessDropdown(tag.gameObject, skin.button, skin.window);
|
||||
break;
|
||||
case UITag.UIType.Label:
|
||||
ProcessText(tag.GetComponent<TextMeshProUGUI>(), font, Color.white, 14);
|
||||
ProcessText(tag.GetComponent<TextMeshProUGUI>(), font, new Color(0.718f, 0.996f, 0.000f, 1.000f), 14);
|
||||
break;
|
||||
case UITag.UIType.Header:
|
||||
ProcessText(tag.GetComponent<TextMeshProUGUI>(), font, new Color(0.718f, 0.996f, 0.000f, 1.000f), 16);
|
||||
@ -123,10 +123,11 @@ namespace ConformalDecals.UI {
|
||||
|
||||
ProcessSelectable(gameObject, thumbStyle);
|
||||
|
||||
var back = gameObject.GetComponentInChildren<Image>();
|
||||
|
||||
back.sprite = sliderStyle.normal.background;
|
||||
back.type = Image.Type.Sliced;
|
||||
var back = gameObject.transform.Find("Background").GetComponent<Image>();
|
||||
if (back != null) {
|
||||
back.sprite = sliderStyle.normal.background;
|
||||
back.type = Image.Type.Sliced;
|
||||
}
|
||||
}
|
||||
|
||||
private static void ProcessDropdown(GameObject gameObject, UIStyle buttonStyle, UIStyle windowStyle) {
|
||||
|
Loading…
Reference in New Issue
Block a user