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https://github.com/drewcassidy/KSP-Conformal-Decals.git
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@ -29,6 +29,8 @@
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<DocumentationFile>bin\Release\ConformalDecals.xml</DocumentationFile>
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<NoWarn>CS1591</NoWarn>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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@ -36,6 +36,9 @@ namespace ConformalDecals {
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UI_FloatRange(stepIncrement = 0.05f)]
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public float cutoff = 0.5f;
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/// <summary>
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/// Shader name. Should be one that supports decal projection.
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/// </summary>
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[KSPField] public string shader = "ConformalDecals/Paint/Diffuse";
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/// <summary>
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@ -176,6 +179,7 @@ namespace ConformalDecals {
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}
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}
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/// <inheritdoc />
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public override void OnAwake() {
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base.OnAwake();
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@ -187,6 +191,7 @@ namespace ConformalDecals {
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}
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}
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/// <inheritdoc />
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public override void OnLoad(ConfigNode node) {
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this.Log("Loading module");
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try {
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@ -294,6 +299,7 @@ namespace ConformalDecals {
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}
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}
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/// <inheritdoc />
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public override void OnIconCreate() {
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UpdateScale();
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}
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@ -390,8 +396,8 @@ namespace ConformalDecals {
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Camera.onPreCull += Render;
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UpdateMaterials();
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UpdateScale();
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UpdateTargets();
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UpdateScale();
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}
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protected void OnDetach() {
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@ -425,15 +431,9 @@ namespace ConformalDecals {
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_orthoMatrix[1, 1] = 1 / size.y;
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_orthoMatrix[2, 2] = 1 / depth;
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// generate bounding box for decal for culling purposes
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_decalBounds.center = Vector3.forward * (depth / 2);
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_decalBounds.extents = new Vector3(size.x / 2, size.y / 2, depth / 2);
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var bounds = new OrientedBounds(decalProjectorTransform.localToWorldMatrix, _decalBounds);
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// update projection
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foreach (var target in _targets) {
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target.Project(_orthoMatrix, bounds, decalProjectorTransform, useBaseNormal);
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target.Project(_orthoMatrix, decalProjectorTransform, useBaseNormal);
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}
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}
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else {
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@ -21,7 +21,7 @@ namespace ConformalDecals {
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_decalMPB = new MaterialPropertyBlock();
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}
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public void Project(Matrix4x4 orthoMatrix, OrientedBounds projectorBounds, Transform projector, bool useBaseNormal) {
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public void Project(Matrix4x4 orthoMatrix, Transform projector, bool useBaseNormal) {
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_projectionEnabled = true;
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var targetMaterial = _targetRenderer.sharedMaterial;
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