Fix texture initialization

This commit is contained in:
2020-07-13 18:04:10 -07:00
parent be641272ad
commit b630ddce5e
2 changed files with 6 additions and 2 deletions

View File

@ -10,7 +10,7 @@ namespace ConformalDecals.MaterialProperties {
[SerializeField] public bool autoTile;
[SerializeField] private string _textureUrl;
[SerializeField] private Texture2D _texture = Texture2D.whiteTexture;
[SerializeField] private Texture2D _texture;
[SerializeField] private bool _hasTile;
[SerializeField] private Rect _tileRect;
@ -55,6 +55,10 @@ namespace ConformalDecals.MaterialProperties {
if (ParseUtil.ParseStringIndirect(ref _textureUrl, node, "textureUrl")) {
_texture = LoadTexture(_textureUrl, isNormal);
}
if (_texture == null) {
_texture = isNormal ? DecalConfig.BlankNormal : Texture2D.whiteTexture;
}
}
public override void Modify(Material material) {
@ -73,7 +77,7 @@ namespace ConformalDecals.MaterialProperties {
public override void Remove(Material material) {
if (material == null) throw new ArgumentNullException(nameof(material));
base.Remove(material);
if (_propertyName != "_Decal") material.DisableKeyword("DECAL" + _propertyName.ToUpper());
}