Fix texture initialization

feature-better-tweakables
Andrew Cassidy 4 years ago
parent be641272ad
commit b630ddce5e

@ -10,7 +10,7 @@ namespace ConformalDecals.MaterialProperties {
[SerializeField] public bool autoTile; [SerializeField] public bool autoTile;
[SerializeField] private string _textureUrl; [SerializeField] private string _textureUrl;
[SerializeField] private Texture2D _texture = Texture2D.whiteTexture; [SerializeField] private Texture2D _texture;
[SerializeField] private bool _hasTile; [SerializeField] private bool _hasTile;
[SerializeField] private Rect _tileRect; [SerializeField] private Rect _tileRect;
@ -55,6 +55,10 @@ namespace ConformalDecals.MaterialProperties {
if (ParseUtil.ParseStringIndirect(ref _textureUrl, node, "textureUrl")) { if (ParseUtil.ParseStringIndirect(ref _textureUrl, node, "textureUrl")) {
_texture = LoadTexture(_textureUrl, isNormal); _texture = LoadTexture(_textureUrl, isNormal);
} }
if (_texture == null) {
_texture = isNormal ? DecalConfig.BlankNormal : Texture2D.whiteTexture;
}
} }
public override void Modify(Material material) { public override void Modify(Material material) {

Loading…
Cancel
Save