Update version and changelog

pull/32/head
Andrew Cassidy 3 years ago
parent dadf38acd5
commit b634eb1e8e

@ -6,8 +6,8 @@
{ {
"MAJOR":0, "MAJOR":0,
"MINOR":2, "MINOR":2,
"PATCH":6, "PATCH":7,
"BUILD":1 "BUILD":0
}, },
"KSP_VERSION": "KSP_VERSION":
{ {

@ -1,5 +1,5 @@
# Conformal Decals v0.2.6 # Conformal Decals v0.2.7
[![Build Status](https://travis-ci.org/drewcassidy/KSP-Conformal-Decals.svg?branch=release)](https://travis-ci.org/drewcassidy/KSP-Conformal-Decals) [![Art: CC BY-SA 4.0](https://img.shields.io/badge/Art%20License-CC%20BY--SA%204.0-orange.svg)](https://creativecommons.org/licenses/by-sa/4.0/) [![Code: GPL v3](https://img.shields.io/badge/Code%20License-GPLv3-blue.svg)](https://www.gnu.org/licenses/gpl-3.0) [![Build Status](https://travis-ci.com/drewcassidy/KSP-Conformal-Decals.svg?branch=release)](https://travis-ci.com/drewcassidy/KSP-Conformal-Decals) [![Art: CC BY-SA 4.0](https://img.shields.io/badge/Art%20License-CC%20BY--SA%204.0-orange.svg)](https://creativecommons.org/licenses/by-sa/4.0/) [![Code: GPL v3](https://img.shields.io/badge/Code%20License-GPLv3-blue.svg)](https://www.gnu.org/licenses/gpl-3.0)
![Screenshot](http://pileof.rocks/KSP/images/ConformalDecalsHeader.png) ![Screenshot](http://pileof.rocks/KSP/images/ConformalDecalsHeader.png)

@ -5,6 +5,7 @@
<IsPackable>false</IsPackable> <IsPackable>false</IsPackable>
<PlatformTarget>x64</PlatformTarget> <PlatformTarget>x64</PlatformTarget>
<NoWarn>1701;1702;CS0649;CS1591</NoWarn> <NoWarn>1701;1702;CS0649;CS1591</NoWarn>
<AssemblyVersion>0.2.7</AssemblyVersion>
</PropertyGroup> </PropertyGroup>
<ItemGroup> <ItemGroup>

@ -1 +1 @@
[assembly: KSPAssembly("ConformalDecals", 0, 2, 6)] [assembly: KSPAssembly("ConformalDecals", 0, 2)]

@ -241,7 +241,7 @@ namespace ConformalDecals.Text {
}; };
// SETUP TEXTURE // SETUP TEXTURE
var texture = new Texture2D(textureSize.x, textureSize.y, textTextureFormat, true); var texture = new Texture2D(textureSize.x, textureSize.y, textTextureFormat, false);
// GENERATE PROJECTION MATRIX // GENERATE PROJECTION MATRIX
var halfSize = (Vector2) textureSize / PixelDensity / 2 / sizeRatio; var halfSize = (Vector2) textureSize / PixelDensity / 2 / sizeRatio;
@ -268,7 +268,7 @@ namespace ConformalDecals.Text {
// COPY TEXTURE BACK INTO RAM // COPY TEXTURE BACK INTO RAM
var prevRT = RenderTexture.active; var prevRT = RenderTexture.active;
RenderTexture.active = renderTex; RenderTexture.active = renderTex;
texture.ReadPixels(new Rect(0, 0, textureSize.x, textureSize.y), 0, 0, true); texture.ReadPixels(new Rect(0, 0, textureSize.x, textureSize.y), 0, 0, false);
texture.Apply(false, true); texture.Apply(false, true);
RenderTexture.active = prevRT; RenderTexture.active = prevRT;

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