Shader fixes and legacy shader code

This commit is contained in:
2020-07-02 19:40:00 -07:00
parent 0aaf0088d8
commit be641272ad
16 changed files with 191 additions and 52 deletions

View File

@ -6,8 +6,36 @@ namespace ConformalDecals {
public static class DecalConfig {
private static Texture2D _blankNormal;
private static List<string> _shaderBlacklist;
private static int _decalLayer = 31;
private static bool _selectableInFlight = false;
private static int _decalLayer = 31;
private static bool _selectableInFlight;
private struct LegacyShaderEntry {
public string name;
public string[] keywords;
}
private static readonly Dictionary<string, LegacyShaderEntry> LegacyShaderPairs = new Dictionary<string, LegacyShaderEntry>() {
["ConformalDecals/Feature/Bumped"] = new LegacyShaderEntry() {
name = "ConformalDecals/Decal/Standard",
keywords = new[] {"DECAL_BUMPMAP"}
},
["ConformalDecals/Paint/Diffuse"] = new LegacyShaderEntry() {
name = "ConformalDecals/Decal/Standard",
keywords = new string[] { }
},
["ConformalDecals/Paint/Specular"] = new LegacyShaderEntry() {
name = "ConformalDecals/Decal/Standard",
keywords = new[] {"DECAL_SPECMAP"}
},
["ConformalDecals/Paint/DiffuseSDF"] = new LegacyShaderEntry() {
name = "ConformalDecals/Decal/Standard",
keywords = new[] {"DECAL_SDF_ALPHA"}
},
["ConformalDecals/Paint/SpecularSDF"] = new LegacyShaderEntry() {
name = "ConformalDecals/Decal/Standard",
keywords = new[] {"DECAL_SDF_ALPHA", "DECAL_SPECMAP"}
},
};
public static Texture2D BlankNormal => _blankNormal;
@ -23,6 +51,18 @@ namespace ConformalDecals {
return _shaderBlacklist.Contains(shaderName);
}
public static bool IsLegacy(string shaderName, out string newShader, out string[] keywords) {
if (LegacyShaderPairs.TryGetValue(shaderName, out var entry)) {
newShader = entry.name;
keywords = entry.keywords;
return true;
}
newShader = null;
keywords = null;
return false;
}
private static void ParseConfig(ConfigNode node) {
foreach (var blacklist in node.GetNodes("SHADERBLACKLIST")) {
foreach (var shaderName in blacklist.GetValuesList("shader")) {