mirror of
https://github.com/drewcassidy/KSP-Conformal-Decals.git
synced 2024-09-01 18:23:54 +00:00
Shader fixes and legacy shader code
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@ -30,12 +30,20 @@ namespace ConformalDecals.MaterialProperties {
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public Shader DecalShader => _shader;
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public IEnumerable<Material> Materials {
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get {
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yield return PreviewMaterial;
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yield return DecalMaterial;
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}
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}
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public Material DecalMaterial {
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get {
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if (_decalMaterial == null) {
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_decalMaterial = new Material(_shader);
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_decalMaterial.SetInt(DecalPropertyIDs._Cull, (int) CullMode.Off);
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_decalMaterial.SetInt(DecalPropertyIDs._ZWrite, 0);
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_decalMaterial.renderQueue = RenderQueue;
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}
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@ -50,6 +58,7 @@ namespace ConformalDecals.MaterialProperties {
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_previewMaterial.EnableKeyword("DECAL_PREVIEW");
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_previewMaterial.SetInt(DecalPropertyIDs._Cull, (int) CullMode.Back);
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_previewMaterial.SetInt(DecalPropertyIDs._ZWrite, 1);
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}
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return _previewMaterial;
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@ -142,6 +151,20 @@ namespace ConformalDecals.MaterialProperties {
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}
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}
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public bool RemoveProperty(string propertyName) {
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if (_materialProperties.TryGetValue(propertyName, out var property)) {
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foreach (var material in Materials) {
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property.Remove(material);
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}
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_materialProperties.Remove(propertyName);
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Destroy(property);
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return true;
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}
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return false;
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}
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public MaterialTextureProperty AddTextureProperty(string propertyName, bool isMain = false) {
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var newProperty = AddProperty<MaterialTextureProperty>(propertyName);
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if (isMain) _mainTexture = newProperty;
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@ -164,6 +187,8 @@ namespace ConformalDecals.MaterialProperties {
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string propertyName = "";
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if (!ParseUtil.ParseStringIndirect(ref propertyName, node, "name")) throw new ArgumentException("node has no name");
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if (ParseUtil.ParseBool(node, "remove", true)) RemoveProperty(propertyName);
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var newProperty = AddOrGetProperty<T>(propertyName);
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newProperty.ParseNode(node);
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@ -178,13 +203,22 @@ namespace ConformalDecals.MaterialProperties {
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if (string.IsNullOrEmpty(shaderName)) {
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if (_shader == null) {
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Debug.Log("Using default decal shader");
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shaderName = "ConformalDecals/Paint/Diffuse";
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shaderName = "ConformalDecals/Decal/Standard";
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}
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else {
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return;
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}
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}
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if (DecalConfig.IsLegacy(shaderName, out var newShader, out var keywords)) {
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Debug.LogWarning($"[ConformalDecals] Part is using shader {shaderName}, which has been replaced by {newShader}.");
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shaderName = newShader;
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foreach (var keyword in keywords) {
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var newProperty = AddOrGetProperty<MaterialKeywordProperty>(keyword);
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newProperty.value = true;
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}
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}
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var shader = Shabby.Shabby.FindShader(shaderName);
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if (shader == null) throw new FormatException($"Unable to find specified shader '{shaderName}'");
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@ -239,8 +273,9 @@ namespace ConformalDecals.MaterialProperties {
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}
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public void UpdateMaterials() {
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UpdateMaterial(DecalMaterial);
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UpdateMaterial(PreviewMaterial);
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foreach (var material in Materials) {
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UpdateMaterial(material);
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}
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}
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public void UpdateMaterial(Material material) {
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