mirror of
https://github.com/drewcassidy/KSP-Conformal-Decals.git
synced 2024-09-01 18:23:54 +00:00
Temporarily remove nonfunctional intersection code
Will probably fix at a later date, but its not needed for the plugin to work
This commit is contained in:
parent
1dddb97ca9
commit
de2f42a09f
Binary file not shown.
@ -22,37 +22,31 @@ namespace ConformalDecals {
|
|||||||
}
|
}
|
||||||
|
|
||||||
public void Project(Matrix4x4 orthoMatrix, OrientedBounds projectorBounds, Transform projector, bool useBaseNormal) {
|
public void Project(Matrix4x4 orthoMatrix, OrientedBounds projectorBounds, Transform projector, bool useBaseNormal) {
|
||||||
var targetBounds = _targetRenderer.bounds;
|
_projectionEnabled = true;
|
||||||
if (projectorBounds.Intersects(targetBounds)) {
|
|
||||||
_projectionEnabled = true;
|
|
||||||
|
|
||||||
var targetMaterial = _targetRenderer.sharedMaterial;
|
var targetMaterial = _targetRenderer.sharedMaterial;
|
||||||
var projectorToTargetMatrix = target.worldToLocalMatrix * projector.localToWorldMatrix;
|
var projectorToTargetMatrix = target.worldToLocalMatrix * projector.localToWorldMatrix;
|
||||||
|
|
||||||
var projectionMatrix = orthoMatrix * projectorToTargetMatrix.inverse;
|
var projectionMatrix = orthoMatrix * projectorToTargetMatrix.inverse;
|
||||||
var decalNormal = projectorToTargetMatrix.MultiplyVector(Vector3.back).normalized;
|
var decalNormal = projectorToTargetMatrix.MultiplyVector(Vector3.back).normalized;
|
||||||
var decalTangent = projectorToTargetMatrix.MultiplyVector(Vector3.right).normalized;
|
var decalTangent = projectorToTargetMatrix.MultiplyVector(Vector3.right).normalized;
|
||||||
|
|
||||||
_decalMPB.SetMatrix(DecalPropertyIDs._ProjectionMatrix, projectionMatrix);
|
_decalMPB.SetMatrix(DecalPropertyIDs._ProjectionMatrix, projectionMatrix);
|
||||||
_decalMPB.SetVector(DecalPropertyIDs._DecalNormal, decalNormal);
|
_decalMPB.SetVector(DecalPropertyIDs._DecalNormal, decalNormal);
|
||||||
_decalMPB.SetVector(DecalPropertyIDs._DecalTangent, decalTangent);
|
_decalMPB.SetVector(DecalPropertyIDs._DecalTangent, decalTangent);
|
||||||
|
|
||||||
if (useBaseNormal && targetMaterial.HasProperty(DecalPropertyIDs._BumpMap)) {
|
if (useBaseNormal && targetMaterial.HasProperty(DecalPropertyIDs._BumpMap)) {
|
||||||
var normal = targetMaterial.GetTexture(DecalPropertyIDs._BumpMap);
|
var normal = targetMaterial.GetTexture(DecalPropertyIDs._BumpMap);
|
||||||
if (normal != null) {
|
if (normal != null) {
|
||||||
|
|
||||||
_decalMPB.SetTexture(DecalPropertyIDs._BumpMap, targetMaterial.GetTexture(DecalPropertyIDs._BumpMap));
|
_decalMPB.SetTexture(DecalPropertyIDs._BumpMap, targetMaterial.GetTexture(DecalPropertyIDs._BumpMap));
|
||||||
|
|
||||||
var normalScale = targetMaterial.GetTextureScale(DecalPropertyIDs._BumpMap);
|
var normalScale = targetMaterial.GetTextureScale(DecalPropertyIDs._BumpMap);
|
||||||
var normalOffset = targetMaterial.GetTextureOffset(DecalPropertyIDs._BumpMap);
|
var normalOffset = targetMaterial.GetTextureOffset(DecalPropertyIDs._BumpMap);
|
||||||
|
|
||||||
_decalMPB.SetVector(DecalPropertyIDs._BumpMap_ST, new Vector4(normalScale.x, normalScale.y, normalOffset.x, normalOffset.y));
|
_decalMPB.SetVector(DecalPropertyIDs._BumpMap_ST, new Vector4(normalScale.x, normalScale.y, normalOffset.x, normalOffset.y));
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else {
|
|
||||||
_projectionEnabled = false;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool Render(Material decalMaterial, MaterialPropertyBlock partMPB, Camera camera) {
|
public bool Render(Material decalMaterial, MaterialPropertyBlock partMPB, Camera camera) {
|
||||||
|
Loading…
Reference in New Issue
Block a user