Decrement instead of increment queue value

This is a bit more intuitive since newer decals render over older ones
feature-multiSDF
Andrew Cassidy 4 years ago
parent 6ae598d9f5
commit dfd4224ae0

@ -50,7 +50,7 @@ namespace ConformalDecals {
[KSPField] public MaterialPropertyCollection materialProperties;
[KSPField] public Material decalMaterial;
private static int _decalQueueCounter = -1;
private static int _decalQueueCounter = 0;
private List<ProjectionTarget> _targets;
@ -63,9 +63,9 @@ namespace ConformalDecals {
private int DecalQueue {
get {
_decalQueueCounter++;
if (_decalQueueCounter > decalQueueRange.y || _decalQueueCounter < decalQueueRange.x) {
_decalQueueCounter = (int) decalQueueRange.x;
_decalQueueCounter--;
if (_decalQueueCounter < decalQueueRange.x) {
_decalQueueCounter = (int) decalQueueRange.y;
}
this.Log($"returning decal queue value {_decalQueueCounter}");

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