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https://github.com/drewcassidy/KSP-Conformal-Decals.git
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Decrement instead of increment queue value
This is a bit more intuitive since newer decals render over older ones
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@ -50,7 +50,7 @@ namespace ConformalDecals {
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[KSPField] public MaterialPropertyCollection materialProperties;
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[KSPField] public Material decalMaterial;
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private static int _decalQueueCounter = -1;
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private static int _decalQueueCounter = 0;
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private List<ProjectionTarget> _targets;
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@ -63,9 +63,9 @@ namespace ConformalDecals {
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private int DecalQueue {
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get {
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_decalQueueCounter++;
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if (_decalQueueCounter > decalQueueRange.y || _decalQueueCounter < decalQueueRange.x) {
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_decalQueueCounter = (int) decalQueueRange.x;
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_decalQueueCounter--;
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if (_decalQueueCounter < decalQueueRange.x) {
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_decalQueueCounter = (int) decalQueueRange.y;
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}
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this.Log($"returning decal queue value {_decalQueueCounter}");
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