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https://github.com/drewcassidy/KSP-Conformal-Decals.git
synced 2024-09-01 18:23:54 +00:00
Fix stock flags being stretched
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@ -41,7 +41,14 @@ namespace ConformalDecals.MaterialProperties {
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public Vector2 Dimensions => new Vector2(_texture.width, _texture.height);
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public Vector2 MaskedDimensions => _hasTile ? _tileRect.size : Dimensions;
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public float AspectRatio => MaskedHeight / (float) MaskedWidth;
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public float AspectRatio {
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get {
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if (_texture == null) return 1;
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if (_textureUrl?.Contains("Squad/Flags") == true) return 0.625f;
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if (_hasTile) return MaskedHeight / (float) MaskedWidth;
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return _texture.height / _texture.width;
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}
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}
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public override void ParseNode(ConfigNode node) {
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base.ParseNode(node);
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@ -1,5 +1 @@
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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[assembly: KSPAssembly("ConformalDecals", 0, 1, 0)]
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[assembly: KSPAssembly("ConformalDecals", 0, 2, 6)]
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