Cleanup and fix onVariantApplied

feature-saving
Andrew Cassidy 4 years ago
parent 62bdd151e1
commit e6288942ea

@ -3,7 +3,6 @@ using System.Collections.Generic;
using ConformalDecals.Text;
using ConformalDecals.Util;
using TMPro;
using UniLinq;
using UnityEngine;
namespace ConformalDecals {

@ -3,6 +3,7 @@ using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using ConformalDecals.MaterialProperties;
using ConformalDecals.Util;
using UniLinq;
using UnityEngine;
namespace ConformalDecals {
@ -236,7 +237,7 @@ namespace ConformalDecals {
opacity = defaultOpacity;
cutoff = defaultCutoff;
wear = defaultWear;
UpdateTextures();
UpdateScale();
@ -343,7 +344,10 @@ namespace ConformalDecals {
}
protected void OnVariantApplied(Part eventPart, PartVariant variant) {
if (_isAttached && eventPart == part.parent) {
if (_isAttached && eventPart != null) {
if (projectMultiple && eventPart != part.parent) return;
else if (!_targets.Select(o => o.targetPart).Contains(eventPart)) return;
UpdateTargets();
}
}

@ -8,8 +8,8 @@ using UnityEngine.Rendering;
namespace ConformalDecals {
public class ProjectionTarget {
// Target object data
private readonly Transform _target;
private readonly Part _targetPart;
public readonly Transform target;
public readonly Part targetPart;
private readonly Mesh _targetMesh;
private readonly Matrix4x4 _decalMatrix;
private readonly Vector3 _decalNormal;
@ -22,8 +22,8 @@ namespace ConformalDecals {
public ProjectionTarget(Part targetPart, Transform target, MeshRenderer renderer, MeshFilter filter,
Matrix4x4 orthoMatrix, Transform projector, bool useBaseNormal) {
_targetPart = targetPart;
_target = target;
this.targetPart = targetPart;
this.target = target;
_targetMesh = filter.sharedMesh;
_useBaseNormal = useBaseNormal;
_decalMPB = new MaterialPropertyBlock();
@ -41,22 +41,22 @@ namespace ConformalDecals {
var flightID = (uint) ParseUtil.ParseInt(node, "part");
var targetPath = ParseUtil.ParseString(node, "targetPath");
var targetName = ParseUtil.ParseString(node, "targetName");
_decalMatrix = ParseUtil.ParseMatrix4x4(node, "decalMatrix");
_decalNormal = ParseUtil.ParseVector3(node, "decalNormal");
_decalTangent = ParseUtil.ParseVector3(node, "decalTangent");
_useBaseNormal = useBaseNormal;
_decalMPB = new MaterialPropertyBlock();
_targetPart = vessel[flightID];
if (_targetPart == null) throw new IndexOutOfRangeException("Vessel returned null part");
_target = LoadTransformPath(targetPath, _targetPart.transform);
if (_target.name != targetName) throw new FormatException("Target name does not match");
targetPart = vessel[flightID];
if (targetPart == null) throw new IndexOutOfRangeException("Vessel returned null part");
target = LoadTransformPath(targetPath, targetPart.transform);
if (target.name != targetName) throw new FormatException("Target name does not match");
var renderer = _target.GetComponent<MeshRenderer>();
var filter = _target.GetComponent<MeshFilter>();
var renderer = target.GetComponent<MeshRenderer>();
var filter = target.GetComponent<MeshFilter>();
if (!ValidateTarget(_target, renderer, filter)) throw new FormatException("Invalid target");
if (!ValidateTarget(target, renderer, filter)) throw new FormatException("Invalid target");
_targetMesh = filter.sharedMesh;
@ -85,17 +85,17 @@ namespace ConformalDecals {
_decalMPB.SetFloat(PropertyIDs._RimFalloff, partMPB.GetFloat(PropertyIDs._RimFalloff));
_decalMPB.SetColor(PropertyIDs._RimColor, partMPB.GetColor(PropertyIDs._RimColor));
Graphics.DrawMesh(_targetMesh, _target.localToWorldMatrix, decalMaterial, 0, camera, 0, _decalMPB, ShadowCastingMode.Off, true);
Graphics.DrawMesh(_targetMesh, target.localToWorldMatrix, decalMaterial, 0, camera, 0, _decalMPB, ShadowCastingMode.Off, true);
}
public ConfigNode Save() {
var node = new ConfigNode("TARGET");
node.AddValue("part", _targetPart.flightID);
node.AddValue("part", targetPart.flightID);
node.AddValue("decalMatrix", _decalMatrix);
node.AddValue("decalNormal", _decalNormal);
node.AddValue("decalTangent", _decalTangent);
node.AddValue("targetPath", SaveTransformPath(_target, _targetPart.transform)); // used to find the target transform
node.AddValue("targetName", _target.name); // used to validate the mesh has not changed since last load
node.AddValue("targetPath", SaveTransformPath(target, targetPart.transform)); // used to find the target transform
node.AddValue("targetName", target.name); // used to validate the mesh has not changed since last load
return node;
}

@ -1,6 +1,5 @@
using System.IO;
using System.Collections;
using System.Collections.Generic;
using ConformalDecals.Util;
using TMPro;
using UniLinq;

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