Don't project onto TransparentFX layer

hotfix
Andrew Cassidy 2 years ago
parent a91a83a280
commit ecc60751f7

@ -481,6 +481,9 @@ namespace ConformalDecals {
foreach (var renderer in renderers) {
// skip disabled renderers
if (renderer.gameObject.activeInHierarchy == false) continue;
// skip transparentFX layer, which causes issues with Waterfall
if (renderer.gameObject.layer == 1) continue;
// skip blacklisted shaders
if (DecalConfig.IsBlacklisted(renderer.material.shader)) continue;

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