Don't project onto TransparentFX layer

This commit is contained in:
Andrew Cassidy 2021-12-25 23:15:15 -08:00
parent a91a83a280
commit ecc60751f7
2 changed files with 3 additions and 0 deletions

View File

@ -482,6 +482,9 @@ namespace ConformalDecals {
// skip disabled renderers // skip disabled renderers
if (renderer.gameObject.activeInHierarchy == false) continue; if (renderer.gameObject.activeInHierarchy == false) continue;
// skip transparentFX layer, which causes issues with Waterfall
if (renderer.gameObject.layer == 1) continue;
// skip blacklisted shaders // skip blacklisted shaders
if (DecalConfig.IsBlacklisted(renderer.material.shader)) continue; if (DecalConfig.IsBlacklisted(renderer.material.shader)) continue;