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https://github.com/drewcassidy/KSP-Conformal-Decals.git
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Merge branch 'develop' into feature-multiProject
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commit
f5af8a4d53
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@ -5,8 +5,8 @@ using UnityEngine.UI;
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namespace ConformalDecals.UI {
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[KSPAddon(KSPAddon.Startup.Instantly, true)]
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public class UILoader : MonoBehaviour {
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private static readonly string Path = KSPUtil.ApplicationRootPath + "GameData/ConformalDecals/Resources/";
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private static string _path;
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private static GameObject _textEntryPrefab;
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private static GameObject _fontMenuPrefab;
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private static GameObject _colorPickerPrefab;
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@ -16,7 +16,8 @@ namespace ConformalDecals.UI {
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public static GameObject ColorPickerPrefab => _colorPickerPrefab;
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private void Awake() {
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var prefabs = AssetBundle.LoadFromFile(Path + "ui.conformaldecals");
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_path = KSPUtil.ApplicationRootPath + "GameData/ConformalDecals/Resources/";
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var prefabs = AssetBundle.LoadFromFile(_path + "ui.conformaldecals");
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_textEntryPrefab = prefabs.LoadAsset("TextEntryPanel") as GameObject;
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_fontMenuPrefab = prefabs.LoadAsset("FontMenuPanel") as GameObject;
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