|
|
|
@ -49,7 +49,7 @@ namespace ConformalDecals {
|
|
|
|
|
public static bool SelectableInFlight => _selectableInFlight;
|
|
|
|
|
|
|
|
|
|
public static IEnumerable<DecalFont> Fonts => _fontList.Values;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
public static bool IsBlacklisted(Shader shader) {
|
|
|
|
|
return IsBlacklisted(shader.name);
|
|
|
|
|
}
|
|
|
|
@ -91,7 +91,7 @@ namespace ConformalDecals {
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
var allFonts = Resources.FindObjectsOfTypeAll<TMP_FontAsset>();
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
foreach (var fontNode in node.GetNodes("FONT")) {
|
|
|
|
|
try {
|
|
|
|
|
var font = DecalFont.Parse(fontNode, allFonts);
|
|
|
|
@ -111,12 +111,8 @@ namespace ConformalDecals {
|
|
|
|
|
var colors = new[] {color, color, color, color};
|
|
|
|
|
|
|
|
|
|
var tex = new Texture2D(width, height, TextureFormat.RGBA32, false);
|
|
|
|
|
for (var x = 0; x <= width; x++) {
|
|
|
|
|
for (var y = 0; y < height; y++) {
|
|
|
|
|
tex.SetPixels32(colors);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
tex.SetPixels32(colors);
|
|
|
|
|
tex.Apply();
|
|
|
|
|
|
|
|
|
|
return tex;
|
|
|
|
@ -130,7 +126,7 @@ namespace ConformalDecals {
|
|
|
|
|
var configs = GameDatabase.Instance.GetConfigs("CONFORMALDECALS");
|
|
|
|
|
|
|
|
|
|
if (configs.Length > 0) {
|
|
|
|
|
Logging.Log("loading config");
|
|
|
|
|
Logging.Log("Loading config");
|
|
|
|
|
foreach (var config in configs) {
|
|
|
|
|
ParseConfig(config.config);
|
|
|
|
|
}
|
|
|
|
|