Commit Graph

41 Commits

Author SHA1 Message Date
06f79de4cf
Remove test debug stuff 2020-09-27 18:01:44 -07:00
f3bda0feb6
Various text rendering changes 2020-07-26 19:32:58 -07:00
b1044527b9
Text rendering job system 2020-07-25 20:01:41 -07:00
c262355004
First working text rendering 2020-07-24 14:39:35 -07:00
c40ce2cb55
Working color picker UI 2020-07-22 22:37:16 -07:00
7e3ac2c933
Color picker UI code 2020-07-21 00:07:18 -07:00
d4c9cd6b19
Add ColorHSL struct 2020-07-20 17:10:39 -07:00
d7f21300e6
Decal text input UI 2020-07-19 21:12:48 -07:00
5e76fd7cd4
Add basic ui controller 2020-07-15 18:12:50 -07:00
499c84e843
Fix some gui issues 2020-07-12 22:38:37 -07:00
4bc41eb2f1
UI experiments 2020-07-12 20:27:19 -07:00
497da5ca92
Merge branch 'develop' into feature-text 2020-07-02 20:13:46 -07:00
6144e10d79
update csproj 2020-06-28 18:18:19 -07:00
f053fcc667
Consolidate config parsing and parse layer value 2020-06-19 21:44:43 -07:00
d9e0bbefda
Layer Test module
idk man
2020-06-19 16:37:35 -07:00
b6601153bd
Rename MaterialModifiers namespace 2020-06-19 16:35:10 -07:00
69a9e801ed
Play around more with text rendering 2020-06-19 01:01:46 -07:00
0521734bbd
Various dead-end attempts at font loading and rendering 2020-06-17 16:53:50 -07:00
1054a48432
Add blit functions 2020-06-17 16:52:33 -07:00
3311e9ff41
Multiple fixes 2020-06-17 13:57:36 -07:00
f0c5a112fe
Remove broken culling code and fix flag switching 2020-06-11 21:58:04 -07:00
f195fc4c19
Add culling for offscreen decals 2020-06-11 20:49:13 -07:00
00916575d0
more things 2020-06-08 13:14:25 -07:00
a9f0892f46
Refactor yet again and add autotiling 2020-06-06 13:20:50 -07:00
6f8023b23d
Fix scaling issues when part is created
• KSP rescales the model object back to 1,1,1 on start, so don't use that for the model that gets scaled
• Some refactoring to consolidate property IDs
• rename some classes because I am indecisive
• Add and Get methods for MaterialPropertyCollection
• Make an attempt at a scale culling fix
2020-06-05 21:29:57 -07:00
628848cf7d
More work trying to fix part icons 2020-06-05 00:29:23 -07:00
33873cacc0
Major refactor, splitting ModuleConformalDecal 2020-06-02 20:36:45 -07:00
d6f0a1f9a7
Black Lives Matter 2020-06-02 17:17:33 -07:00
95e46f7556
Add shader blacklist
Add a configurable blacklist of shaders that can be projected onto
2020-06-02 13:46:16 -07:00
012104e193
Refactor material parsing and loading
This should hopefully pave the way for usable module switching using B9PS
2020-06-02 00:53:17 -07:00
32cd873dec
Rework bounds culling and colliders 2020-05-30 22:44:44 -07:00
60234cbf7c
First compile 2020-05-30 14:24:31 -07:00
64ae41a377
Add projection and loading functionality
ModuleConformalDecal is now, theoretically, sorta working
2020-05-30 13:36:10 -07:00
b9e0c7fc1c
Add enable/disable logic to ModuleConformingDecal 2020-05-29 23:26:33 -07:00
c4d7373aa5
Add projection logic 2020-05-29 21:02:58 -07:00
788a37a851
Update project file with OrientedBounds 2020-05-29 19:04:38 -07:00
deb9d07055
Cleanup and check if material should inherit base normals 2020-05-27 15:43:23 -07:00
a3820a7f4d
Rename to reflect behavior instead of copying Blowfish 2020-05-27 15:31:56 -07:00
38c1838a22
Add parser for material properties 2020-05-27 15:19:46 -07:00
d524e64cd3
Begin writing material data parsing code 2020-05-26 23:04:19 -07:00
8ff097b94d
Setup C# project 2020-05-25 20:42:24 -07:00