Commit Graph

29 Commits

Author SHA1 Message Date
1da77a631e
Fix material creation 2020-06-06 01:03:55 -07:00
6f8023b23d
Fix scaling issues when part is created
• KSP rescales the model object back to 1,1,1 on start, so don't use that for the model that gets scaled
• Some refactoring to consolidate property IDs
• rename some classes because I am indecisive
• Add and Get methods for MaterialPropertyCollection
• Make an attempt at a scale culling fix
2020-06-05 21:29:57 -07:00
b8b8e9bc24
rename background color property to make KSP happy 2020-06-05 21:26:57 -07:00
3774b9573e
Asset changes 2020-06-05 20:14:16 -07:00
b28e5ee7d1
Rework back shader and textures, add flag 2020-06-05 00:30:46 -07:00
22150574df
Big refactor to enable preview materials
• add shader variants for decal previewing
• start to add code for part icon
• refactor material properties to be serializable
todo:
• fix decal preview scale (need to call UpdateScale on detached state)
• fix texture preview in part icon
• adjust culling per-object when rendering (turns out cull and ztest values are used by unity at the render time, not by the shader itself, so they can be adjusted in material property blocks!)
2020-06-04 00:12:09 -07:00
00908c9e13
Get flag module working 2020-06-02 22:45:48 -07:00
33873cacc0
Major refactor, splitting ModuleConformalDecal 2020-06-02 20:36:45 -07:00
ffff9d629c
small tweaks 2020-06-02 19:11:05 -07:00
41ea08e571
Get decal switching working mostly 2020-06-02 18:07:05 -07:00
5268435693
Run config parsing after MM is done running
MM is now a hard dependency
2020-06-02 17:14:52 -07:00
95e46f7556
Add shader blacklist
Add a configurable blacklist of shaders that can be projected onto
2020-06-02 13:46:16 -07:00
012104e193
Refactor material parsing and loading
This should hopefully pave the way for usable module switching using B9PS
2020-06-02 00:53:17 -07:00
9bf18a7ce4
Revert "Decrement instead of increment queue value"
This reverts commit 2f308c3ab6.
2020-06-01 21:28:01 -07:00
5fef800f21
Dont zwrite decal shaders 2020-06-01 21:27:36 -07:00
2f308c3ab6
Decrement instead of increment queue value
This is a bit more intuitive since newer decals render over older ones
2020-06-01 21:14:41 -07:00
c1b34d21a4
Make material handling more intelligent and add incrementing queue 2020-06-01 21:09:14 -07:00
921a159262
Make range and adjustability of tweakables configurable 2020-06-01 17:48:53 -07:00
ed9553d1fd
Fix decal projection being scaled twice 2020-06-01 16:54:07 -07:00
49433588a3
Fix part highlighting and the collider disappearing
Completes #2
2020-06-01 15:57:57 -07:00
bb625e768d
Fix transform handling and projection culling
Now to figure out why my collider is disappearing...
2020-05-31 23:04:59 -07:00
f8ff034652
Add localization 2020-05-31 18:26:27 -07:00
6e07433eed
Fix ForwardAdd overlap in shader
This requires some code change to actually work (the material Queue also needs to be updated dynamically)
2020-05-31 18:25:29 -07:00
adadec9591
Shader tweaks to work with negative meshes 2020-05-30 23:08:16 -07:00
8eea03b671
Rotate model and fix config 2020-05-30 22:47:23 -07:00
32cd873dec
Rework bounds culling and colliders 2020-05-30 22:44:44 -07:00
90adfbd80a
Add test config and get the mod almost working 2020-05-30 17:03:14 -07:00
d644943cce
Add game assets 2020-05-30 14:32:39 -07:00
60234cbf7c
First compile 2020-05-30 14:24:31 -07:00