Commit Graph

8 Commits

Author SHA1 Message Date
22150574df
Big refactor to enable preview materials
• add shader variants for decal previewing
• start to add code for part icon
• refactor material properties to be serializable
todo:
• fix decal preview scale (need to call UpdateScale on detached state)
• fix texture preview in part icon
• adjust culling per-object when rendering (turns out cull and ztest values are used by unity at the render time, not by the shader itself, so they can be adjusted in material property blocks!)
2020-06-04 00:12:09 -07:00
00908c9e13
Get flag module working 2020-06-02 22:45:48 -07:00
41ea08e571
Get decal switching working mostly 2020-06-02 18:07:05 -07:00
012104e193
Refactor material parsing and loading
This should hopefully pave the way for usable module switching using B9PS
2020-06-02 00:53:17 -07:00
bb625e768d
Fix transform handling and projection culling
Now to figure out why my collider is disappearing...
2020-05-31 23:04:59 -07:00
8eea03b671
Rotate model and fix config 2020-05-30 22:47:23 -07:00
90adfbd80a
Add test config and get the mod almost working 2020-05-30 17:03:14 -07:00
d644943cce
Add game assets 2020-05-30 14:32:39 -07:00