Commit Graph

66 Commits

Author SHA1 Message Date
22150574df
Big refactor to enable preview materials
• add shader variants for decal previewing
• start to add code for part icon
• refactor material properties to be serializable
todo:
• fix decal preview scale (need to call UpdateScale on detached state)
• fix texture preview in part icon
• adjust culling per-object when rendering (turns out cull and ztest values are used by unity at the render time, not by the shader itself, so they can be adjusted in material property blocks!)
2020-06-04 00:12:09 -07:00
00908c9e13
Get flag module working 2020-06-02 22:45:48 -07:00
33873cacc0
Major refactor, splitting ModuleConformalDecal 2020-06-02 20:36:45 -07:00
ffff9d629c
small tweaks 2020-06-02 19:11:05 -07:00
0ded82f409
Small refactor to reload tweakables on load 2020-06-02 18:26:40 -07:00
41ea08e571
Get decal switching working mostly 2020-06-02 18:07:05 -07:00
d6f0a1f9a7
Black Lives Matter 2020-06-02 17:17:33 -07:00
5268435693
Run config parsing after MM is done running
MM is now a hard dependency
2020-06-02 17:14:52 -07:00
4566a3439a
Add manual material property constructors 2020-06-02 17:11:38 -07:00
95e46f7556
Add shader blacklist
Add a configurable blacklist of shaders that can be projected onto
2020-06-02 13:46:16 -07:00
012104e193
Refactor material parsing and loading
This should hopefully pave the way for usable module switching using B9PS
2020-06-02 00:53:17 -07:00
9bf18a7ce4
Revert "Decrement instead of increment queue value"
This reverts commit 2f308c3ab6.
2020-06-01 21:28:01 -07:00
5fef800f21
Dont zwrite decal shaders 2020-06-01 21:27:36 -07:00
2f308c3ab6
Decrement instead of increment queue value
This is a bit more intuitive since newer decals render over older ones
2020-06-01 21:14:41 -07:00
c1b34d21a4
Make material handling more intelligent and add incrementing queue 2020-06-01 21:09:14 -07:00
921a159262
Make range and adjustability of tweakables configurable 2020-06-01 17:48:53 -07:00
ed9553d1fd
Fix decal projection being scaled twice 2020-06-01 16:54:07 -07:00
49433588a3
Fix part highlighting and the collider disappearing
Completes #2
2020-06-01 15:57:57 -07:00
bb625e768d
Fix transform handling and projection culling
Now to figure out why my collider is disappearing...
2020-05-31 23:04:59 -07:00
f8ff034652
Add localization 2020-05-31 18:26:27 -07:00
6e07433eed
Fix ForwardAdd overlap in shader
This requires some code change to actually work (the material Queue also needs to be updated dynamically)
2020-05-31 18:25:29 -07:00
9a8a347cc7
update shader to disable culling 2020-05-30 23:09:53 -07:00
adadec9591
Shader tweaks to work with negative meshes 2020-05-30 23:08:16 -07:00
8eea03b671
Rotate model and fix config 2020-05-30 22:47:23 -07:00
32cd873dec
Rework bounds culling and colliders 2020-05-30 22:44:44 -07:00
90adfbd80a
Add test config and get the mod almost working 2020-05-30 17:03:14 -07:00
d644943cce
Add game assets 2020-05-30 14:32:39 -07:00
60234cbf7c
First compile 2020-05-30 14:24:31 -07:00
36afcab63c
Documentation and cleanup 2020-05-30 13:46:03 -07:00
64ae41a377
Add projection and loading functionality
ModuleConformalDecal is now, theoretically, sorta working
2020-05-30 13:36:10 -07:00
1332452d13
Print parsing errors as exceptions 2020-05-30 00:16:40 -07:00
b9e0c7fc1c
Add enable/disable logic to ModuleConformingDecal 2020-05-29 23:26:33 -07:00
d7cb233d0f
Use all cameras and rely on layers for culling
Also cleanup some stuff
2020-05-29 21:15:33 -07:00
c4d7373aa5
Add projection logic 2020-05-29 21:02:58 -07:00
788a37a851
Update project file with OrientedBounds 2020-05-29 19:04:38 -07:00
835344eac9
OrientedBounds cleanup 2020-05-29 19:03:40 -07:00
feb2eb3c4a
Add struct for OrientedBounds
Add OrientedBounds struct with functions for testing intersection with other OrientedBounds
2020-05-29 02:17:49 -07:00
6cd703e1d0
Documentation and logging 2020-05-27 15:49:17 -07:00
deb9d07055
Cleanup and check if material should inherit base normals 2020-05-27 15:43:23 -07:00
a3820a7f4d
Rename to reflect behavior instead of copying Blowfish 2020-05-27 15:31:56 -07:00
38c1838a22
Add parser for material properties 2020-05-27 15:19:46 -07:00
b933e33f0f
Remove redundant type identifiers 2020-05-26 23:08:38 -07:00
6b04f593b5
Small refactor 2020-05-26 23:05:07 -07:00
d524e64cd3
Begin writing material data parsing code 2020-05-26 23:04:19 -07:00
b1f54f51d6
Sort .gitattributes 2020-05-25 20:48:54 -07:00
8ff097b94d
Setup C# project 2020-05-25 20:42:24 -07:00
7959667f23
Rename wrinke texture 2020-05-25 20:34:55 -07:00
c158f7a702
Add specular paint shader 2020-05-25 10:35:32 -07:00
4827bb5b36
Move projection code into shared library 2020-05-24 18:16:23 -07:00
392c995789
Revert world-space normal change and write paint shader
• Revert previous change to compute world normal in the surf function, was unnecessary for edge wear effect
• Rewrite paint shader with new library
• Allow for texture scaling and tiling in decals
2020-05-24 18:09:03 -07:00