bbbaedfa6c
Shader formatting
2020-06-17 16:43:14 -07:00
d80d5158f1
fix cutoff value on shaders
2020-06-11 22:02:13 -07:00
b247e9af4e
Add visible bounding boxes around projection area
2020-06-11 19:59:53 -07:00
da1b241677
Add glow shader for bounding cube
2020-06-11 18:57:43 -07:00
ce580f8a41
Add generic decals set
2020-06-11 14:19:31 -07:00
f335aec8ba
Add SDF shaders
2020-06-11 14:14:59 -07:00
93196d5b65
Hopefully fix decals when used with certain parts
2020-06-09 21:13:36 -07:00
2756617a3d
Fix icon color when disabled in VAB menu
2020-06-09 13:23:34 -07:00
714f23736d
Remove unused assets
2020-06-09 13:17:17 -07:00
0393ab0263
Decal shader changes, try to fix lighting additive pass
2020-06-08 00:03:26 -07:00
a9458eb3f2
Add semiotic decal atlas
2020-06-07 13:06:56 -07:00
d0d5f6c763
-
2020-06-06 12:33:59 -07:00
2592f15c4c
Add agency and custom category (for use with WBTools)
2020-06-06 01:06:32 -07:00
b8b8e9bc24
rename background color property to make KSP happy
2020-06-05 21:26:57 -07:00
b28e5ee7d1
Rework back shader and textures, add flag
2020-06-05 00:30:46 -07:00
22150574df
Big refactor to enable preview materials
...
• add shader variants for decal previewing
• start to add code for part icon
• refactor material properties to be serializable
todo:
• fix decal preview scale (need to call UpdateScale on detached state)
• fix texture preview in part icon
• adjust culling per-object when rendering (turns out cull and ztest values are used by unity at the render time, not by the shader itself, so they can be adjusted in material property blocks!)
2020-06-04 00:12:09 -07:00
5fef800f21
Dont zwrite decal shaders
2020-06-01 21:27:36 -07:00
6e07433eed
Fix ForwardAdd overlap in shader
...
This requires some code change to actually work (the material Queue also needs to be updated dynamically)
2020-05-31 18:25:29 -07:00
9a8a347cc7
update shader to disable culling
2020-05-30 23:09:53 -07:00
7959667f23
Rename wrinke texture
2020-05-25 20:34:55 -07:00
c158f7a702
Add specular paint shader
2020-05-25 10:35:32 -07:00
4827bb5b36
Move projection code into shared library
2020-05-24 18:16:23 -07:00
392c995789
Revert world-space normal change and write paint shader
...
• Revert previous change to compute world normal in the surf function, was unnecessary for edge wear effect
• Rewrite paint shader with new library
• Allow for texture scaling and tiling in decals
2020-05-24 18:09:03 -07:00
27ac9691b7
Compute world-space normal in programmable portion of the shader
2020-05-24 16:48:37 -07:00
8fafe968d2
I guess that doesnt do anything. odd
2020-05-24 16:16:17 -07:00
ed2fb2c2bd
Shader fixes and cleanup
2020-05-24 16:05:29 -07:00
be788f7e9f
Enable multi-pass forward rendering
2020-05-24 11:41:09 -07:00
cf51677e06
Shader cleanup and use KSP's Blinn Phong BRDF
2020-05-24 10:46:50 -07:00
558a212904
Rearrange DecalProjector so Unity sees it
2020-05-23 22:10:51 -07:00
3b811e00f1
Remove debug code so it actually works
2020-05-23 22:10:27 -07:00
b5b821424a
Simplify decal library
...
• Instead of splitting between two cginc files, declare the surf function without defining it in DecalsCommon.cginc and only include that.
• Add queue value to shader so that doesnt have to be defined automatically. Also add z-offset
2020-05-23 21:52:39 -07:00
45482f285f
Fix formatting in DecalBack.shader
2020-05-23 21:18:43 -07:00
8d5e512136
Backside shader
2020-05-23 21:16:00 -07:00
d443779c9b
Add more textures
2020-05-23 21:12:12 -07:00
4532fb2dd0
Add test textures
2020-05-22 16:42:33 -07:00
4c34e24e42
Reorganization to work with Unity project
2020-05-22 15:09:20 -07:00