Commit Graph

10 Commits (a8313127e2bd86b9d69feaadfa0c94d2f336a8b2)

Author SHA1 Message Date
Andrew Cassidy a8313127e2 Debug statement cleanup and fix icon creation 4 years ago
Andrew Cassidy 79bdc03c4b Add tiling index and size values, for easier tiling
Also API changes made as I chased a bug
4 years ago
Andrew Cassidy d2f81058f8 Refactor yet again and add autotiling 4 years ago
Andrew Cassidy a6fa2dd61c Some cleanup of debug statements 4 years ago
Andrew Cassidy d04d5120f4 thing 4 years ago
Andrew Cassidy 0ef46a3182 More work trying to fix part icons 4 years ago
Andrew Cassidy e9c8f3dafb Big refactor to enable preview materials
• add shader variants for decal previewing
• start to add code for part icon
• refactor material properties to be serializable
todo:
• fix decal preview scale (need to call UpdateScale on detached state)
• fix texture preview in part icon
• adjust culling per-object when rendering (turns out cull and ztest values are used by unity at the render time, not by the shader itself, so they can be adjusted in material property blocks!)
4 years ago
Andrew Cassidy 6a5604911d Major refactor, splitting ModuleConformalDecal 4 years ago
Andrew Cassidy fccf52ae6e Add manual material property constructors 4 years ago
Andrew Cassidy 7e520f97ca Refactor material parsing and loading
This should hopefully pave the way for usable module switching using B9PS
4 years ago