Commit Graph

10 Commits

Author SHA1 Message Date
afcc19c843 Asset changes 2020-06-05 20:14:16 -07:00
d797a94066 Rework back shader and textures, add flag 2020-06-05 00:30:46 -07:00
e9c8f3dafb Big refactor to enable preview materials
• add shader variants for decal previewing
• start to add code for part icon
• refactor material properties to be serializable
todo:
• fix decal preview scale (need to call UpdateScale on detached state)
• fix texture preview in part icon
• adjust culling per-object when rendering (turns out cull and ztest values are used by unity at the render time, not by the shader itself, so they can be adjusted in material property blocks!)
2020-06-04 00:12:09 -07:00
6c20675a99 Get flag module working 2020-06-02 22:45:48 -07:00
eda068cd66 Get decal switching working mostly 2020-06-02 18:07:05 -07:00
7e520f97ca Refactor material parsing and loading
This should hopefully pave the way for usable module switching using B9PS
2020-06-02 00:53:17 -07:00
91a6613707 Fix transform handling and projection culling
Now to figure out why my collider is disappearing...
2020-05-31 23:04:59 -07:00
184325f564 Rotate model and fix config 2020-05-30 22:47:23 -07:00
01e046a7f1 Add test config and get the mod almost working 2020-05-30 17:03:14 -07:00
3c8f102f5d Add game assets 2020-05-30 14:32:39 -07:00