be788f7e9f
Enable multi-pass forward rendering
2020-05-24 11:41:09 -07:00
cf51677e06
Shader cleanup and use KSP's Blinn Phong BRDF
2020-05-24 10:46:50 -07:00
558a212904
Rearrange DecalProjector so Unity sees it
2020-05-23 22:10:51 -07:00
3b811e00f1
Remove debug code so it actually works
2020-05-23 22:10:27 -07:00
b5b821424a
Simplify decal library
...
• Instead of splitting between two cginc files, declare the surf function without defining it in DecalsCommon.cginc and only include that.
• Add queue value to shader so that doesnt have to be defined automatically. Also add z-offset
2020-05-23 21:52:39 -07:00
45482f285f
Fix formatting in DecalBack.shader
2020-05-23 21:18:43 -07:00
8d5e512136
Backside shader
2020-05-23 21:16:00 -07:00
d443779c9b
Add more textures
2020-05-23 21:12:12 -07:00
4532fb2dd0
Add test textures
2020-05-22 16:42:33 -07:00
30b6b0fca9
enable LFS
2020-05-22 16:01:10 -07:00
4c34e24e42
Reorganization to work with Unity project
2020-05-22 15:09:20 -07:00
2b075997ec
Commit test code and shaders
2020-05-21 23:38:49 -07:00
0ca691d569
Initial commit
2020-05-20 23:34:47 -07:00