Commit Graph

19 Commits

Author SHA1 Message Date
c158f7a702
Add specular paint shader 2020-05-25 10:35:32 -07:00
4827bb5b36
Move projection code into shared library 2020-05-24 18:16:23 -07:00
392c995789
Revert world-space normal change and write paint shader
• Revert previous change to compute world normal in the surf function, was unnecessary for edge wear effect
• Rewrite paint shader with new library
• Allow for texture scaling and tiling in decals
2020-05-24 18:09:03 -07:00
27ac9691b7
Compute world-space normal in programmable portion of the shader 2020-05-24 16:48:37 -07:00
8fafe968d2
I guess that doesnt do anything. odd 2020-05-24 16:16:17 -07:00
ed2fb2c2bd
Shader fixes and cleanup 2020-05-24 16:05:29 -07:00
be788f7e9f
Enable multi-pass forward rendering 2020-05-24 11:41:09 -07:00
cf51677e06
Shader cleanup and use KSP's Blinn Phong BRDF 2020-05-24 10:46:50 -07:00
558a212904
Rearrange DecalProjector so Unity sees it 2020-05-23 22:10:51 -07:00
3b811e00f1
Remove debug code so it actually works 2020-05-23 22:10:27 -07:00
b5b821424a
Simplify decal library
• Instead of splitting between two cginc files, declare the surf function without defining it in DecalsCommon.cginc and only include that.
• Add queue value to shader so that doesnt have to be defined automatically. Also add z-offset
2020-05-23 21:52:39 -07:00
45482f285f
Fix formatting in DecalBack.shader 2020-05-23 21:18:43 -07:00
8d5e512136
Backside shader 2020-05-23 21:16:00 -07:00
d443779c9b
Add more textures 2020-05-23 21:12:12 -07:00
4532fb2dd0
Add test textures 2020-05-22 16:42:33 -07:00
30b6b0fca9
enable LFS 2020-05-22 16:01:10 -07:00
4c34e24e42
Reorganization to work with Unity project 2020-05-22 15:09:20 -07:00
2b075997ec
Commit test code and shaders 2020-05-21 23:38:49 -07:00
0ca691d569
Initial commit 2020-05-20 23:34:47 -07:00