Commit Graph

13 Commits

Author SHA1 Message Date
da1b241677
Add glow shader for bounding cube 2020-06-11 18:57:43 -07:00
f335aec8ba
Add SDF shaders 2020-06-11 14:14:59 -07:00
93196d5b65
Hopefully fix decals when used with certain parts 2020-06-09 21:13:36 -07:00
2756617a3d
Fix icon color when disabled in VAB menu 2020-06-09 13:23:34 -07:00
0393ab0263
Decal shader changes, try to fix lighting additive pass 2020-06-08 00:03:26 -07:00
2592f15c4c
Add agency and custom category (for use with WBTools) 2020-06-06 01:06:32 -07:00
b8b8e9bc24
rename background color property to make KSP happy 2020-06-05 21:26:57 -07:00
b28e5ee7d1
Rework back shader and textures, add flag 2020-06-05 00:30:46 -07:00
22150574df
Big refactor to enable preview materials
• add shader variants for decal previewing
• start to add code for part icon
• refactor material properties to be serializable
todo:
• fix decal preview scale (need to call UpdateScale on detached state)
• fix texture preview in part icon
• adjust culling per-object when rendering (turns out cull and ztest values are used by unity at the render time, not by the shader itself, so they can be adjusted in material property blocks!)
2020-06-04 00:12:09 -07:00
5fef800f21
Dont zwrite decal shaders 2020-06-01 21:27:36 -07:00
6e07433eed
Fix ForwardAdd overlap in shader
This requires some code change to actually work (the material Queue also needs to be updated dynamically)
2020-05-31 18:25:29 -07:00
adadec9591
Shader tweaks to work with negative meshes 2020-05-30 23:08:16 -07:00
d644943cce
Add game assets 2020-05-30 14:32:39 -07:00