Commit Graph

217 Commits (da4c780ce682d89838f5910c99edf12d9b32b79a)
 

Author SHA1 Message Date
Andrew Cassidy 8ca3925e04 Move projection code into shared library 4 years ago
Andrew Cassidy f630fb2215 Revert world-space normal change and write paint shader
• Revert previous change to compute world normal in the surf function, was unnecessary for edge wear effect
• Rewrite paint shader with new library
• Allow for texture scaling and tiling in decals
4 years ago
Andrew Cassidy 289988cf11 Compute world-space normal in programmable portion of the shader 4 years ago
Andrew Cassidy 8382a97b72 I guess that doesnt do anything. odd 4 years ago
Andrew Cassidy b10660cc2c Shader fixes and cleanup 4 years ago
Andrew Cassidy bd83729e5a Enable multi-pass forward rendering 4 years ago
Andrew Cassidy 03b647560e Shader cleanup and use KSP's Blinn Phong BRDF 4 years ago
Andrew Cassidy 0444b33613 Rearrange DecalProjector so Unity sees it 4 years ago
Andrew Cassidy 282dcd6f48 Remove debug code so it actually works 4 years ago
Andrew Cassidy da6d72b0e7 Simplify decal library
• Instead of splitting between two cginc files, declare the surf function without defining it in DecalsCommon.cginc and only include that.
• Add queue value to shader so that doesnt have to be defined automatically. Also add z-offset
4 years ago
Andrew Cassidy 8594b8bf28 Fix formatting in DecalBack.shader 4 years ago
Andrew Cassidy 6a25472d9c Backside shader 4 years ago
Andrew Cassidy f95a8d909c Add more textures 4 years ago
Andrew Cassidy d4e7b57427 Add test textures 4 years ago
Andrew Cassidy cfeaab6f27 Reorganization to work with Unity project 4 years ago
Andrew Cassidy 01a9f2faff Commit test code and shaders 4 years ago
Andrew Cassidy f1625b4d62 Initial commit 4 years ago