Commit Graph

217 Commits (da4c780ce682d89838f5910c99edf12d9b32b79a)
 

Author SHA1 Message Date
Andrew Cassidy afcc19c843 Asset changes 4 years ago
Andrew Cassidy d797a94066 Rework back shader and textures, add flag 4 years ago
Andrew Cassidy 0ef46a3182 More work trying to fix part icons 4 years ago
Andrew Cassidy e9c8f3dafb Big refactor to enable preview materials
• add shader variants for decal previewing
• start to add code for part icon
• refactor material properties to be serializable
todo:
• fix decal preview scale (need to call UpdateScale on detached state)
• fix texture preview in part icon
• adjust culling per-object when rendering (turns out cull and ztest values are used by unity at the render time, not by the shader itself, so they can be adjusted in material property blocks!)
4 years ago
Andrew Cassidy 6c20675a99 Get flag module working 4 years ago
Andrew Cassidy 6a5604911d Major refactor, splitting ModuleConformalDecal 4 years ago
Andrew Cassidy 5652f0dda1 small tweaks 4 years ago
Andrew Cassidy d1e4d2ac4f Small refactor to reload tweakables on load 4 years ago
Andrew Cassidy eda068cd66 Get decal switching working mostly 4 years ago
Andrew Cassidy c72e20bd2a Black Lives Matter 4 years ago
Andrew Cassidy 5ddf973a76 Run config parsing after MM is done running
MM is now a hard dependency
4 years ago
Andrew Cassidy fccf52ae6e Add manual material property constructors 4 years ago
Andrew Cassidy 53538a7b09 Add shader blacklist
Add a configurable blacklist of shaders that can be projected onto
4 years ago
Andrew Cassidy 7e520f97ca Refactor material parsing and loading
This should hopefully pave the way for usable module switching using B9PS
4 years ago
Andrew Cassidy 114fc745f0 Revert "Decrement instead of increment queue value"
This reverts commit 2f308c3ab6.
4 years ago
Andrew Cassidy 1ee1b0d84f Dont zwrite decal shaders 4 years ago
Andrew Cassidy dfd4224ae0 Decrement instead of increment queue value
This is a bit more intuitive since newer decals render over older ones
4 years ago
Andrew Cassidy 6ae598d9f5 Make material handling more intelligent and add incrementing queue 4 years ago
Andrew Cassidy 3e23d8696a Make range and adjustability of tweakables configurable 4 years ago
Andrew Cassidy e4e099618d Fix decal projection being scaled twice 4 years ago
Andrew Cassidy d54887414f Fix part highlighting and the collider disappearing
Completes #2
4 years ago
Andrew Cassidy 91a6613707 Fix transform handling and projection culling
Now to figure out why my collider is disappearing...
4 years ago
Andrew Cassidy a12b11a339 Add localization 4 years ago
Andrew Cassidy cffc35d17a Fix ForwardAdd overlap in shader
This requires some code change to actually work (the material Queue also needs to be updated dynamically)
4 years ago
Andrew Cassidy 824e48620a update shader to disable culling 4 years ago
Andrew Cassidy 051e1d3c7a Shader tweaks to work with negative meshes 4 years ago
Andrew Cassidy 184325f564 Rotate model and fix config 4 years ago
Andrew Cassidy 8a056f5c72 Rework bounds culling and colliders 4 years ago
Andrew Cassidy 01e046a7f1 Add test config and get the mod almost working 4 years ago
Andrew Cassidy 3c8f102f5d Add game assets 4 years ago
Andrew Cassidy 561b3778ad First compile 4 years ago
Andrew Cassidy 8cd456f16e Documentation and cleanup 4 years ago
Andrew Cassidy e504936896 Add projection and loading functionality
ModuleConformalDecal is now, theoretically, sorta working
4 years ago
Andrew Cassidy 0b34991f34 Print parsing errors as exceptions 4 years ago
Andrew Cassidy 995c9120e5 Add enable/disable logic to ModuleConformingDecal 4 years ago
Andrew Cassidy d5038e19bc Use all cameras and rely on layers for culling
Also cleanup some stuff
4 years ago
Andrew Cassidy 1287e729eb Add projection logic 4 years ago
Andrew Cassidy bd1a588ff7 Update project file with OrientedBounds 4 years ago
Andrew Cassidy 1f92797072 OrientedBounds cleanup 4 years ago
Andrew Cassidy b72fcb07f0 Add struct for OrientedBounds
Add OrientedBounds struct with functions for testing intersection with other OrientedBounds
4 years ago
Andrew Cassidy 387ba964fb Documentation and logging 4 years ago
Andrew Cassidy a1745f6e3a Cleanup and check if material should inherit base normals 4 years ago
Andrew Cassidy a90d24c141 Rename to reflect behavior instead of copying Blowfish 4 years ago
Andrew Cassidy 1ed0cfacb7 Add parser for material properties 4 years ago
Andrew Cassidy c0a16e9bbd Remove redundant type identifiers 4 years ago
Andrew Cassidy 645e93611b Small refactor 4 years ago
Andrew Cassidy 84c2107288 Begin writing material data parsing code 4 years ago
Andrew Cassidy 6a000c805e Setup C# project 4 years ago
Andrew Cassidy 353dc61ebd Rename wrinke texture 4 years ago
Andrew Cassidy dc25576911 Add specular paint shader 4 years ago