feb2eb3c4a
Add struct for OrientedBounds
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Add OrientedBounds struct with functions for testing intersection with other OrientedBounds
2020-05-29 02:17:49 -07:00
6cd703e1d0
Documentation and logging
2020-05-27 15:49:17 -07:00
deb9d07055
Cleanup and check if material should inherit base normals
2020-05-27 15:43:23 -07:00
a3820a7f4d
Rename to reflect behavior instead of copying Blowfish
2020-05-27 15:31:56 -07:00
38c1838a22
Add parser for material properties
2020-05-27 15:19:46 -07:00
b933e33f0f
Remove redundant type identifiers
2020-05-26 23:08:38 -07:00
6b04f593b5
Small refactor
2020-05-26 23:05:07 -07:00
d524e64cd3
Begin writing material data parsing code
2020-05-26 23:04:19 -07:00
b1f54f51d6
Sort .gitattributes
2020-05-25 20:48:54 -07:00
8ff097b94d
Setup C# project
2020-05-25 20:42:24 -07:00
7959667f23
Rename wrinke texture
2020-05-25 20:34:55 -07:00
c158f7a702
Add specular paint shader
2020-05-25 10:35:32 -07:00
4827bb5b36
Move projection code into shared library
2020-05-24 18:16:23 -07:00
392c995789
Revert world-space normal change and write paint shader
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• Revert previous change to compute world normal in the surf function, was unnecessary for edge wear effect
• Rewrite paint shader with new library
• Allow for texture scaling and tiling in decals
2020-05-24 18:09:03 -07:00
27ac9691b7
Compute world-space normal in programmable portion of the shader
2020-05-24 16:48:37 -07:00
8fafe968d2
I guess that doesnt do anything. odd
2020-05-24 16:16:17 -07:00
ed2fb2c2bd
Shader fixes and cleanup
2020-05-24 16:05:29 -07:00
be788f7e9f
Enable multi-pass forward rendering
2020-05-24 11:41:09 -07:00
cf51677e06
Shader cleanup and use KSP's Blinn Phong BRDF
2020-05-24 10:46:50 -07:00
558a212904
Rearrange DecalProjector so Unity sees it
2020-05-23 22:10:51 -07:00
3b811e00f1
Remove debug code so it actually works
2020-05-23 22:10:27 -07:00
b5b821424a
Simplify decal library
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• Instead of splitting between two cginc files, declare the surf function without defining it in DecalsCommon.cginc and only include that.
• Add queue value to shader so that doesnt have to be defined automatically. Also add z-offset
2020-05-23 21:52:39 -07:00
45482f285f
Fix formatting in DecalBack.shader
2020-05-23 21:18:43 -07:00
8d5e512136
Backside shader
2020-05-23 21:16:00 -07:00
d443779c9b
Add more textures
2020-05-23 21:12:12 -07:00
4532fb2dd0
Add test textures
2020-05-22 16:42:33 -07:00
30b6b0fca9
enable LFS
2020-05-22 16:01:10 -07:00
4c34e24e42
Reorganization to work with Unity project
2020-05-22 15:09:20 -07:00
2b075997ec
Commit test code and shaders
2020-05-21 23:38:49 -07:00
0ca691d569
Initial commit
2020-05-20 23:34:47 -07:00