29 Commits

Author SHA1 Message Date
6db2d6b82a Release 0.2.14
### Fixed

- Fixed parts showing as all black with the Deferred Rendering mod
2024-06-24 19:12:41 -07:00
37715a46ab Fix for Deferred support
very basic, can be improved later
2024-06-24 19:12:27 -07:00
60cc0d76bb KSP 0.12.5 2024-05-17 21:02:33 -07:00
e7307f95e9 Fix title 2024-05-17 21:01:21 -07:00
88da55123b Fix syntax error in deploy script 2024-05-17 21:00:02 -07:00
eda04235c3 I hate bash 2024-05-17 20:52:00 -07:00
65031be081 Fix missing env variables and make it error if they don't exist 2024-05-17 20:42:01 -07:00
0c7f6dd628 Update KSP version in README.md 2024-05-16 19:32:11 -07:00
883c027a1a Upload bundle in release 2024-05-16 19:23:25 -07:00
d51b240c6c Use download-artifact@v4 2024-05-16 19:17:36 -07:00
91b5e584a6 Release 0.2.13
### Fixed

- Fixed flag decals sometimes not respecting image aspect ratio
2024-05-16 19:12:10 -07:00
44a5aec21e Update github actions workflow 2024-05-15 20:49:41 -07:00
8e0a26f17c Use self-hosted shabby 2024-05-15 20:35:48 -07:00
b48db63a27 Fix flag decals not respecting aspect ratio 2024-05-15 20:25:50 -07:00
c0d20f847d Update targets on an undo 2022-11-24 14:22:38 -08:00
36732ed4d4 Release 0.2.12
### Changed

- Updated bundled Shabby to 0.3.0. Does not affect CKAN users
- Made flag aspect ratio overrides configurable with `ASPECTRATIO` nodes in the config. User flags added to Squad/Flags should now be the correct aspect ratio
- All decal aspect ratios can now be overriden with the `aspectRatio` field

### Fixed

- Reverted some changes from last version that were causing issues on launch
2022-10-31 00:15:36 -07:00
d3388a4dad better null checking 2022-10-31 00:05:31 -07:00
ece9d959fd flag aspect ratio overrides are now configurable
no longer hard coded to Squad/Flags
2022-10-30 23:58:55 -07:00
dfdf280564 Fix OnDestroy not being called 2022-10-30 21:03:27 -07:00
2cca6c37bb Update bundled Shabby to 0.3.0 2022-10-30 17:26:55 -07:00
c653c9efc8 Release 0.2.11
### Fixed

- PR by LinuxGuruGamer:
	- Fixed nullref caused when an entry in `_targets` was null
	- Fixed memory leak caused by the OnDestroy() methods not being called due to them being virtual
2022-10-29 18:15:13 -07:00
374fc8b753 Format changelog 2022-10-29 18:13:46 -07:00
88b2b4841a Merge pull request #38 from linuxgurugamer/main
Nullref fix and memory leak fix
2022-10-05 22:53:10 -07:00
b2da56b1ca A few more edits 2022-09-03 18:03:01 -04:00
14bc694588 Fixed nullref caused when an entry in _targets was null
Fixed memory leak caused by the OnDestroy() methods not being called
	due to them being virtual
2022-09-03 18:01:15 -04:00
7e1b993d20 Update README.md 2022-03-19 20:34:33 -07:00
f8d692352d Remove leftover files from old deploy system 2022-03-14 21:52:43 -07:00
fa4b799788 Run on create 2022-03-13 19:12:18 -07:00
970a69be11 Release 0.2.10
### Fixed

- Fixed decals not projecting on loading prefabs

### Changed

- Re-enabled projecting onto TransparentFX layer

### Added

- Allowed for regular expressions to be used when blacklisting shaders
- Added all Waterfall shaders to the shader blacklist when Waterfall is present
2022-03-13 18:45:14 -07:00
16 changed files with 466 additions and 131 deletions

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@ -1,7 +1,7 @@
name: Fast-Forward Release Branch
on:
release:
types: [published]
types: [created]
jobs:
fast-forward:

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@ -6,15 +6,15 @@ jobs:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v2
- uses: actions/checkout@v4
- name: Setup Python
uses: actions/setup-python@v2
uses: actions/setup-python@v5
with:
python-version: '3.x'
python-version: '3.12'
- name: Setup .NET Core SDK
uses: actions/setup-dotnet@v1.7.2
uses: actions/setup-dotnet@v4.0.0
with:
dotnet-version: '6.0.x'
@ -25,7 +25,7 @@ jobs:
- name: Generate Version Info
run: |
echo "VERSION_TITLE=$(yaclog show -n)" >> $GITHUB_ENV
yaclog show
python Scripts/version.py
yaclog-ksp -n "Conformal Decals"
@ -46,7 +46,7 @@ jobs:
- name: Download KSP Dependencies
run: |
wget http://pileof.rocks/KSP/Shabby_v0.2.0.zip
wget https://pileof.rocks/KSP/Shabby_v0.3.0.zip
wget https://ksp.sarbian.com/jenkins/job/ModuleManager/161/artifact/ModuleManager.4.2.1.dll
wget https://github.com/blowfishpro/B9PartSwitch/releases/download/v2.19.0/B9PartSwitch_v2.19.0.zip
wget https://github.com/KSPModdingLibs/HarmonyKSP/releases/download/2.0.4.0/HarmonyKSP_2.0.4.0_for_KSP1.8+.zip
@ -59,22 +59,22 @@ jobs:
mv HarmonyKSP/GameData/000_Harmony GameData/
- name: Upload Unbundled Build
uses: actions/upload-artifact@v3
uses: actions/upload-artifact@v4
with:
name: ConformalDecals-unbundled
path: |
GameData/ConformalDecals
GameData/ConformalDecals/
README.md
CHANGELOG.md
LICENSE-ART.md
LICENSE-SOURCE.md
- name: Upload Bundled Build
uses: actions/upload-artifact@v3
uses: actions/upload-artifact@v4
with:
name: ConformalDecals
path: |
GameData
GameData/
README.md
CHANGELOG.md
LICENSE-ART.md
@ -87,12 +87,12 @@ jobs:
if: github.event_name == 'push' && startsWith(github.ref, 'refs/tags')
steps:
- uses: actions/checkout@v2
- uses: actions/checkout@v4
- name: Set up Python
uses: actions/setup-python@v2
- name: Setup Python
uses: actions/setup-python@v5
with:
python-version: '3.x'
python-version: '3.12'
- name: Install Python Tools
run: |
@ -102,13 +102,14 @@ jobs:
- name: Get version name and body
run: |
echo "VERSION_TITLE=$(yaclog show -n)" >> $GITHUB_ENV
echo "$(yaclog show -mb)" >> RELEASE.md
yaclog show
- name: Download Build Artifacts
uses: actions/download-artifact@v3
uses: actions/download-artifact@v4
- name: Zip Download Packages
run: |
set -u
mkdir bundled
mkdir unbundled
zip -r bundled/ConformalDecals-$VERSION_TITLE.zip ConformalDecals/*
@ -117,23 +118,25 @@ jobs:
- name: Publish to Spacedock
run: |
set -u
curl -F "username=drewcassidy" -F "password=${{ secrets.SPACEDOCK_PASS }}" \
-c ./cookies "https://spacedock.info/api/login"
curl -c ./cookies -b ./cookies \
-F "version=$VERSION_TITLE" \
-F "changelog=$(yaclog show -mb)" \
-F "game-version=1.12.3" \
-F "game-version=1.12.5" \
-F "notify-followers=yes" \
-F "zipball=@bundled/ConformalDecals-$VERSION_TITLE.zip" \
"https://spacedock.info/api/mod/2451/update"
- name: Publish to Github
uses: softprops/action-gh-release@v1
with:
files: |
bundled/ConformalDecals-*.zip
run: |
set -u
gh release create ${{ github.ref_name }} \
--notes "$(yaclog show -mb)" \
--title "Conformal Decals $VERSION_TITLE" \
bundled/ConformalDecals-*.zip \
ConformalDecals/GameData/ConformalDecals/Versioning/ConformalDecals.version
name: Conformal Decals ${{ env.VERSION_TITLE }}
body_path: RELEASE.md
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
GH_TOKEN: ${{ secrets.GITHUB_TOKEN }}

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@ -1 +0,0 @@
USE_SSM_CREDENTIALS: false

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@ -1,34 +0,0 @@
# Example annotated build data file
mod-name: ConformalDecals
package:
include-dependencies: true # Include dependencies in the package
included-gamedata: # Include these gamedata-level folders in packages:
- ConformalDecals
included-support: # Include these root-level files in packages
- README.md
- LICENSE-ART.md
- LICENSE-SOURCE.md
- changelog.txt
dependencies: # Configure dependencies
ModuleManager:
location: url
url: https://ksp.sarbian.com/jenkins/job/ModuleManager/159/artifact/ModuleManager.4.1.4.dll
zip: false
B9PartSwitch:
location: url
url: http://pileof.rocks/KSP/B9PartSwitch-v2.18.0.zip
zip: true
Shabby:
location: url
url: http://pileof.rocks/KSP/Shabby_v0.2.0.zip
zip: true
HarmonyKSP:
location: url
url: https://github.com/KSPModdingLibs/HarmonyKSP/releases/download/2.0.4.0/HarmonyKSP_2.0.4.0_for_KSP1.8+.zip
zip: true
deploy:
SpaceDock:
enabled: true # activate/deactivate this deployment script
mod-id: 2451 # The Spacedock mod ID for deployment
GitHub:
enabled: true # activate/deactivate this deployment script

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@ -104,8 +104,5 @@
ENDCG
}
// shadow casting support
UsePass "Legacy Shaders/VertexLit/SHADOWCASTER"
}
}

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@ -105,8 +105,5 @@
ENDCG
}
// shadow casting support
UsePass "Legacy Shaders/VertexLit/SHADOWCASTER"
}
}

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@ -8,7 +8,43 @@ All notable changes to this project will be documented in this file
| website | https://forum.kerbalspaceprogram.com/index.php?/topic/194802-18-111-conformal-decals |
| author | Andrew Cassidy |
## Unreleased
## 0.2.14 - 2024-06-25
### Fixed
- Fixed parts showing as all black with the Deferred Rendering mod
## 0.2.13 - 2024-05-17
### Fixed
- Fixed flag decals sometimes not respecting image aspect ratio
## 0.2.12 - 2022-10-31
### Changed
- Updated bundled Shabby to 0.3.0. Does not affect CKAN users
- Made flag aspect ratio overrides configurable with `ASPECTRATIO` nodes in the config. User flags added to Squad/Flags should now be the correct aspect ratio
- All decal aspect ratios can now be overriden with the `aspectRatio` field
### Fixed
- Reverted some changes from last version that were causing issues on launch
## 0.2.11 - 2022-10-30
### Fixed
- PR by LinuxGuruGamer:
- Fixed nullref caused when an entry in `_targets` was null
- Fixed memory leak caused by the OnDestroy() methods not being called due to them being virtual
## 0.2.10 - 2022-03-14
### Fixed

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@ -49,4 +49,309 @@ CONFORMALDECALS {
style = 32
styleMask = 4
}
ASPECTRATIO {
path = Squad/Flags/09
aspectRatio = 0.625
}
ASPECTRATIO {
path = Squad/Flags/Sentinel_Flag
aspectRatio = 0.625
}
ASPECTRATIO {
path = Squad/Flags/blorbs
aspectRatio = 0.625
}
ASPECTRATIO {
path = Squad/Flags/bullseye
aspectRatio = 0.625
}
ASPECTRATIO {
path = Squad/Flags/capsule
aspectRatio = 0.625
}
ASPECTRATIO {
path = Squad/Flags/circles
aspectRatio = 0.625
}
ASPECTRATIO {
path = Squad/Flags/default
aspectRatio = 0.625
}
ASPECTRATIO {
path = Squad/Flags/hexagon
aspectRatio = 0.625
}
ASPECTRATIO {
path = Squad/Flags/hexagonCircles
aspectRatio = 0.625
}
ASPECTRATIO {
path = Squad/Flags/kerbal1
aspectRatio = 0.625
}
ASPECTRATIO {
path = Squad/Flags/kerbal2
aspectRatio = 0.625
}
ASPECTRATIO {
path = Squad/Flags/kerbin
aspectRatio = 0.625
}
ASPECTRATIO {
path = Squad/Flags/kerbinmunflag
aspectRatio = 0.625
}
ASPECTRATIO {
path = Squad/Flags/line
aspectRatio = 0.625
}
ASPECTRATIO {
path = Squad/Flags/minimalistic
aspectRatio = 0.625
}
ASPECTRATIO {
path = Squad/Flags/orbit
aspectRatio = 0.625
}
ASPECTRATIO {
path = Squad/Flags/orbs
aspectRatio = 0.625
}
ASPECTRATIO {
path = Squad/Flags/retro
aspectRatio = 0.625
}
ASPECTRATIO {
path = Squad/Flags/rings
aspectRatio = 0.625
}
ASPECTRATIO {
path = Squad/Flags/rocketScience
aspectRatio = 0.625
}
ASPECTRATIO {
path = Squad/Flags/satellite
aspectRatio = 0.625
}
ASPECTRATIO {
path = Squad/Flags/spheres
aspectRatio = 0.625
}
ASPECTRATIO {
path = Squad/Flags/squadLogo
aspectRatio = 0.625
}
ASPECTRATIO {
path = Squad/Flags/squadLogo2
aspectRatio = 0.625
}
ASPECTRATIO {
path = Squad/Flags/stripes
aspectRatio = 0.625
}
ASPECTRATIO {
path = Squad/Flags/trees
aspectRatio = 0.625
}
ASPECTRATIO {
path = Squad/Flags/trippy
aspectRatio = 0.625
}
ASPECTRATIO {
path = Squad/FlagsAgency/NASA
aspectRatio = 0.625
}
ASPECTRATIO {
path = Squad/FlagsAgency/esa_dark_blue
aspectRatio = 0.625
}
ASPECTRATIO {
path = Squad/FlagsAgency/uk_space_agency
aspectRatio = 0.625
}
ASPECTRATIO {
path = Squad/FlagsOrganization/B612_Foundation_flag
aspectRatio = 0.625
}
ASPECTRATIO {
path = Squad/FlagsOrganization/ESA_Arianespace
aspectRatio = 0.625
}
ASPECTRATIO {
path = Squad/FlagsOrganization/electron
aspectRatio = 0.625
}
ASPECTRATIO {
path = Squad/FlagsOrganization/rocketlab
aspectRatio = 0.625
}
ASPECTRATIO {
path = Squad/Agencies/C7AerospaceDivision
aspectRatio = 0.625
}
ASPECTRATIO {
path = Squad/Agencies/DinkelsteinKermansConstructionEmporium
aspectRatio = 0.625
}
ASPECTRATIO {
path = Squad/Agencies/ExperimentalEngineering
aspectRatio = 0.625
}
ASPECTRATIO {
path = Squad/Agencies/FlooydResearchLab
aspectRatio = 0.625
}
ASPECTRATIO {
path = Squad/Agencies/GoliathNationalProducts
aspectRatio = 0.625
}
ASPECTRATIO {
path = Squad/Agencies/IntegratedIntegrals
aspectRatio = 0.625
}
ASPECTRATIO {
path = Squad/Agencies/IonicSymphonicProtonicElectronics
aspectRatio = 0.625
}
ASPECTRATIO {
path = Squad/Agencies/JebsJunkyard
aspectRatio = 0.625
}
ASPECTRATIO {
path = Squad/Agencies/KerbalMotion
aspectRatio = 0.625
}
ASPECTRATIO {
path = Squad/Agencies/KerbinWorldFirstRecordKeepingSociety
aspectRatio = 0.625
}
ASPECTRATIO {
path = Squad/Agencies/Kerbodyne
aspectRatio = 0.625
}
ASPECTRATIO {
path = Squad/Agencies/Kerlington
aspectRatio = 0.625
}
ASPECTRATIO {
path = Squad/Agencies/MaxoConstructionToys
aspectRatio = 0.625
}
ASPECTRATIO {
path = Squad/Agencies/MovingPartsExpertsGroup
aspectRatio = 0.625
}
ASPECTRATIO {
path = Squad/Agencies/OMBDemolition
aspectRatio = 0.625
}
ASPECTRATIO {
path = Squad/Agencies/PeriapsisCo
aspectRatio = 0.625
}
ASPECTRATIO {
path = Squad/Agencies/Probodobodyne
aspectRatio = 0.625
}
ASPECTRATIO {
path = Squad/Agencies/R&D
aspectRatio = 0.625
}
ASPECTRATIO {
path = Squad/Agencies/ReactionSystemsLtd
aspectRatio = 0.625
}
ASPECTRATIO {
path = Squad/Agencies/Rockomax
aspectRatio = 0.625
}
ASPECTRATIO {
path = Squad/Agencies/Rokea
aspectRatio = 0.625
}
ASPECTRATIO {
path = Squad/Agencies/SeansCannery
aspectRatio = 0.625
}
ASPECTRATIO {
path = Squad/Agencies/SteadlerEngineeringCorps
aspectRatio = 0.625
}
ASPECTRATIO {
path = Squad/Agencies/StrutCo
aspectRatio = 0.625
}
ASPECTRATIO {
path = Squad/Agencies/Vac-Co
aspectRatio = 0.625
}
ASPECTRATIO {
path = Squad/Agencies/WinterOwl
aspectRatio = 0.625
}
ASPECTRATIO {
path = Squad/Agencies/ZaltonicElectronics
aspectRatio = 0.625
}
}

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@ -1,5 +1,5 @@
# Conformal Decals
[![Art: CC BY-SA 4.0](https://img.shields.io/badge/Art%20License-CC%20BY--SA%204.0-orange.svg)](https://creativecommons.org/licenses/by-sa/4.0/) [![Code: GPL v3](https://img.shields.io/badge/Code%20License-GPLv3-blue.svg)](https://www.gnu.org/licenses/gpl-3.0)
[![Art: CC BY-SA 4.0](https://img.shields.io/badge/Art%20License-CC%20BY--SA%204.0-orange.svg)](https://creativecommons.org/licenses/by-sa/4.0/) [![Code: GPL v3](https://img.shields.io/badge/Code%20License-GPLv3-blue.svg)](https://www.gnu.org/licenses/gpl-3.0) [![CKAN: Indexed](https://img.shields.io/badge/CKAN-Indexed-brightgreen.svg)](https://github.com/KSP-CKAN/CKAN)
![Screenshot](http://pileof.rocks/KSP/images/ConformalDecalsHeader.png)
@ -8,7 +8,7 @@ Conformal Decals adds a set of decal stickers to KSP, as well as providing a fra
## Dependencies
Required:
- KSP (1.8.x to 1.10.x)
- KSP (1.8.x to 1.12.x)
- B9 Part Switch (2.18.0). Bundled with release.
- ModuleManager (4.1.4). Bundled with release.
- Shabby (0.2.0 unofficial build). Bundled with release.

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@ -15,6 +15,7 @@ namespace ConformalDecals {
private static Dictionary<string, DecalFont> _fontList;
private static int _decalLayer = 31;
private static bool _selectableInFlight;
private static Dictionary<string, float> _aspectRatios;
private struct LegacyShaderEntry {
public string name;
@ -53,6 +54,8 @@ namespace ConformalDecals {
public static IEnumerable<DecalFont> Fonts => _fontList.Values;
public static Dictionary<string, float> AspectRatios => _aspectRatios;
public static bool IsBlacklisted(Shader shader) {
return IsBlacklisted(shader.name);
}
@ -86,8 +89,7 @@ namespace ConformalDecals {
public static DecalFont GetFont(string name) {
if (_fontList.TryGetValue(name, out var font)) {
return font;
}
else {
} else {
throw new KeyNotFoundException($"Font {name} not found");
}
}
@ -113,8 +115,17 @@ namespace ConformalDecals {
try {
var font = new DecalFont(fontNode, allFonts);
_fontList.Add(font.Name, font);
} catch (Exception e) {
Debug.LogException(e);
}
catch (Exception e) {
}
foreach (var ratioNode in node.GetNodes("ASPECTRATIO")) {
try {
var path = ParseUtil.ParseString(ratioNode, "path");
var ratio = ParseUtil.ParseFloat(ratioNode, "aspectRatio");
_aspectRatios[path] = ratio;
} catch (Exception e) {
Debug.LogException(e);
}
}
@ -144,6 +155,7 @@ namespace ConformalDecals {
_shaderBlacklist = new List<string>();
_shaderRegexBlacklist = new List<Regex>();
_fontList = new Dictionary<string, DecalFont>();
_aspectRatios = new Dictionary<string, float>();
var configs = GameDatabase.Instance.GetConfigs("CONFORMALDECALS");

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@ -75,7 +75,12 @@ namespace ConformalDecals.MaterialProperties {
}
}
public float AspectRatio => MainTexture == null ? 1 : MainTexture.AspectRatio;
public float AspectRatio {
get => MainTexture == null ? 1 : MainTexture.AspectRatio;
set {
if (MainTexture != null) MainTexture.AspectRatio = value;
}
}
public void OnBeforeSerialize() {
if (_materialProperties == null) throw new SerializationException("Tried to serialize an uninitialized MaterialPropertyCollection");
@ -136,8 +141,7 @@ namespace ConformalDecals.MaterialProperties {
public T GetProperty<T>(string propertyName) where T : MaterialProperty {
if (_materialProperties.ContainsKey(propertyName) && _materialProperties[propertyName] is T property) {
return property;
}
else {
} else {
return null;
}
}
@ -145,8 +149,7 @@ namespace ConformalDecals.MaterialProperties {
public T AddOrGetProperty<T>(string propertyName) where T : MaterialProperty {
if (_materialProperties.ContainsKey(propertyName) && _materialProperties[propertyName] is T property) {
return property;
}
else {
} else {
return AddProperty<T>(propertyName);
}
}
@ -156,9 +159,10 @@ namespace ConformalDecals.MaterialProperties {
foreach (var material in Materials) {
property.Remove(material);
}
_materialProperties.Remove(propertyName);
Destroy(property);
return true;
}
@ -204,8 +208,7 @@ namespace ConformalDecals.MaterialProperties {
if (_shader == null) {
Logging.Log("Using default decal shader");
shaderName = "ConformalDecals/Decal/Standard";
}
else {
} else {
return;
}
}

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@ -19,6 +19,8 @@ namespace ConformalDecals.MaterialProperties {
[SerializeField] private Vector2 _textureOffset;
[SerializeField] private Vector2 _textureScale = Vector2.one;
[SerializeField] private float _aspectRatioOverride = -1.0f;
public Texture2D Texture {
get => _texture;
set => _texture = value;
@ -43,10 +45,12 @@ namespace ConformalDecals.MaterialProperties {
public float AspectRatio {
get {
if (_aspectRatioOverride > 0) return _aspectRatioOverride;
if (_texture == null) return 1;
if (_textureUrl?.Contains("Squad/Flags") == true) return 0.625f;
return MaskedHeight / (float) MaskedWidth;
}
set => _aspectRatioOverride = value;
}
public override void ParseNode(ConfigNode node) {
@ -64,7 +68,7 @@ namespace ConformalDecals.MaterialProperties {
if (ParseUtil.ParseStringIndirect(ref _textureUrl, node, "textureUrl")) {
_texture = LoadTexture(_textureUrl, isNormal);
}
if (_texture == null) {
_texture = isNormal ? DecalConfig.BlankNormal : Texture2D.whiteTexture;
}

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@ -35,6 +35,8 @@ namespace ConformalDecals {
[KSPField] public DecalScaleMode scaleMode = DecalScaleMode.HEIGHT;
[KSPField] public float aspectRatio = -1.0f; // < 0 = use texture
[KSPField] public bool depthAdjustable = true;
[KSPField] public float defaultDepth = 0.1f;
[KSPField] public Vector2 depthRange = new Vector2(0, 2);
@ -122,8 +124,7 @@ namespace ConformalDecals {
if (materialProperties == null) {
materialProperties = ScriptableObject.CreateInstance<MaterialPropertyCollection>();
}
else {
} else {
materialProperties = ScriptableObject.Instantiate(materialProperties);
}
}
@ -153,14 +154,12 @@ namespace ConformalDecals {
if (backRenderer == null) {
this.LogError($"Specified decalBack transform {decalBack} has no renderer attached! Setting updateBackScale to false.");
updateBackScale = false;
}
else {
} else {
backMaterial = backRenderer.material;
if (backMaterial == null) {
this.LogError($"Specified decalBack transform {decalBack} has a renderer but no material! Setting updateBackScale to false.");
updateBackScale = false;
}
else {
} else {
if (backTextureBaseScale == default) backTextureBaseScale = backMaterial.GetTextureScale(PropertyIDs._MainTex);
}
}
@ -201,12 +200,14 @@ namespace ConformalDecals {
if (tileRect.x >= 0) {
materialProperties.UpdateTile(tileRect);
}
else if (tileIndex >= 0) {
} else if (tileIndex >= 0) {
materialProperties.UpdateTile(tileIndex, tileSize);
}
}
catch (Exception e) {
// handle aspect ratio overrides
materialProperties.AspectRatio = aspectRatio;
} catch (Exception e) {
this.LogException("Exception parsing partmodule", e);
}
@ -222,8 +223,7 @@ namespace ConformalDecals {
if (HighLogic.LoadedSceneIsGame) {
UpdateScale();
}
else {
} else {
scale = defaultScale;
depth = defaultDepth;
opacity = defaultOpacity;
@ -250,6 +250,7 @@ namespace ConformalDecals {
if (HighLogic.LoadedSceneIsEditor) {
GameEvents.onEditorPartEvent.Add(OnEditorEvent);
GameEvents.onVariantApplied.Add(OnVariantApplied);
GameEvents.onEditorUndo.Add(OnEditorUndo);
UpdateTweakables();
}
@ -261,8 +262,7 @@ namespace ConformalDecals {
// set initial attachment state
if (part.parent == null) {
OnDetach();
}
else {
} else {
OnAttach();
}
}
@ -288,6 +288,7 @@ namespace ConformalDecals {
if (HighLogic.LoadedSceneIsEditor) {
GameEvents.onEditorPartEvent.Remove(OnEditorEvent);
GameEvents.onVariantApplied.Remove(OnVariantApplied);
GameEvents.onEditorUndo.Remove(OnEditorUndo);
}
if (HighLogic.LoadedSceneIsFlight) {
@ -351,6 +352,10 @@ namespace ConformalDecals {
}
}
protected void OnEditorUndo(ShipConstruct sc) {
UpdateTargets();
}
protected void OnPartWillDie(Part willDie) {
if (willDie == part.parent) {
this.Log("Parent part about to be destroyed! Killing decal part.");
@ -400,30 +405,32 @@ namespace ConformalDecals {
protected void UpdateScale() {
scale = Mathf.Max(0.01f, scale);
depth = Mathf.Max(0.01f, depth);
var aspectRatio = Mathf.Max(0.01f, materialProperties.AspectRatio);
var sizeRatio = Mathf.Max(0.01f, materialProperties.AspectRatio);
Vector2 size;
switch (scaleMode) {
default:
case DecalScaleMode.HEIGHT:
size = new Vector2(scale / aspectRatio, scale);
size = new Vector2(scale / sizeRatio, scale);
break;
case DecalScaleMode.WIDTH:
size = new Vector2(scale, scale * aspectRatio);
size = new Vector2(scale, scale * sizeRatio);
break;
case DecalScaleMode.AVERAGE:
var width1 = 2 * scale / (1 + aspectRatio);
size = new Vector2(width1, width1 * aspectRatio);
var width1 = 2 * scale / (1 + sizeRatio);
size = new Vector2(width1, width1 * sizeRatio);
break;
case DecalScaleMode.AREA:
var width2 = Mathf.Sqrt(scale / aspectRatio);
size = new Vector2(width2, width2 * aspectRatio);
var width2 = Mathf.Sqrt(scale / sizeRatio);
size = new Vector2(width2, width2 * sizeRatio);
break;
case DecalScaleMode.MINIMUM:
if (aspectRatio > 1) goto case DecalScaleMode.WIDTH;
if (sizeRatio > 1) goto case DecalScaleMode.WIDTH;
else goto case DecalScaleMode.HEIGHT;
case DecalScaleMode.MAXIMUM:
if (aspectRatio > 1) goto case DecalScaleMode.HEIGHT;
if (sizeRatio > 1) goto case DecalScaleMode.HEIGHT;
else goto case DecalScaleMode.WIDTH;
}
@ -440,10 +447,13 @@ namespace ConformalDecals {
// update projection
foreach (var target in _targets) {
target.Project(_orthoMatrix, decalProjectorTransform, _boundsRenderer.bounds, useBaseNormal);
if (target.target == null) {
_targets.Remove(target);
} else {
target.Project(_orthoMatrix, decalProjectorTransform, _boundsRenderer.bounds, useBaseNormal);
}
}
}
else {
} else {
// rescale preview model
decalModelTransform.localScale = new Vector3(size.x, size.y, (size.x + size.y) / 2);
@ -471,8 +481,7 @@ namespace ConformalDecals {
protected void UpdateTargets() {
if (_targets == null) {
_targets = new List<ProjectionTarget>();
}
else {
} else {
_targets.Clear();
}
@ -481,7 +490,7 @@ namespace ConformalDecals {
foreach (var renderer in renderers) {
// skip disabled renderers
if (renderer.gameObject.activeInHierarchy == false) continue;
// skip blacklisted shaders
if (DecalConfig.IsBlacklisted(renderer.material.shader)) continue;
@ -574,10 +583,11 @@ namespace ConformalDecals {
public void Render(Camera camera) {
if (!_isAttached) return;
// render on each target object
foreach (var target in _targets) {
target.Render(_decalMaterial, part.mpb, camera);
if (ReferenceEquals(target.target, null)) _targets.Remove(target);
else target.Render(_decalMaterial, part.mpb, camera);
}
}
}

View File

@ -1,3 +1,4 @@
using ConformalDecals.Util;
using UnityEngine;
namespace ConformalDecals {
@ -38,7 +39,7 @@ namespace ConformalDecals {
if (HighLogic.LoadedSceneIsEditor) {
// Register flag change event
GameEvents.onMissionFlagSelect.Add(OnEditorFlagSelected);
// Register reset button event
Events[nameof(ResetFlag)].guiActiveEditor = useCustomFlag;
}
@ -53,7 +54,7 @@ namespace ConformalDecals {
// Unregister flag change event
GameEvents.onMissionFlagSelect.Remove(OnEditorFlagSelected);
}
base.OnDestroy();
}
@ -62,7 +63,7 @@ namespace ConformalDecals {
// Button for selecting a flag
// This is a bit of a hack to bring up the stock flag selection menu
// When its done, it calls OnCustomFlagSelected()
// ReSharper disable once PossibleNullReferenceException
var flagBrowser = (Instantiate((Object) (new FlagBrowserGUIButton(null, null, null, null)).FlagBrowserPrefab) as GameObject).GetComponent<FlagBrowser>();
flagBrowser.OnFlagSelected = OnCustomFlagSelected;
@ -70,24 +71,24 @@ namespace ConformalDecals {
[KSPEvent(guiActive = false, guiActiveEditor = true, guiName = "#LOC_ConformalDecals_gui-reset-flag")]
public void ResetFlag() {
// we are no longer using a custom flag, so instead use the mission or agency flag
useCustomFlag = false;
flagUrl = "Mission";
UpdateFlag(true);
// disable the reset button, since it no longer makes sense
Events[nameof(ResetFlag)].guiActiveEditor = false;
}
private void OnCustomFlagSelected(FlagBrowser.FlagEntry newFlagEntry) {
// Callback for when a flag is selected in the menu spawned by SelectFlag()
// we are now using a custom flag with the URL of the new flag entry
useCustomFlag = true;
flagUrl = newFlagEntry.textureInfo.name;
UpdateFlag(true);
// make sure the reset button is now available
Events[nameof(ResetFlag)].guiActiveEditor = true;
}
@ -105,16 +106,18 @@ namespace ConformalDecals {
private void UpdateFlag(bool recursive = false) {
// get the decal material property for the decal texture
var textureProperty = materialProperties.AddOrGetTextureProperty("_Decal", true);
if(useCustomFlag) {
// set the texture to the custom flag
textureProperty.TextureUrl = flagUrl;
string textureURL = useCustomFlag ? flagUrl : MissionFlagUrl;
textureProperty.TextureUrl = textureURL;
if (DecalConfig.AspectRatios.ContainsKey(textureURL)) {
var ratio = DecalConfig.AspectRatios[textureURL];
this.Log($"Overriding aspect ratio for {textureURL} with {ratio}");
textureProperty.AspectRatio = ratio;
} else {
textureProperty.AspectRatio = -1.0f;
}
else {
// set the texture to the mission flag
textureProperty.TextureUrl = MissionFlagUrl;
}
UpdateMaterials();
UpdateScale();
@ -122,7 +125,7 @@ namespace ConformalDecals {
// for each symmetry counterpart, copy this part's properties and update it in turn
foreach (var counterpart in part.symmetryCounterparts) {
var decal = counterpart.GetComponent<ModuleConformalFlag>();
decal.useCustomFlag = useCustomFlag;
decal.flagUrl = flagUrl;
decal.UpdateFlag();

View File

@ -227,7 +227,7 @@ namespace ConformalDecals {
if (_textEntryController != null) _textEntryController.Close();
if (_fillColorPickerController != null) _fillColorPickerController.Close();
if (_outlineColorPickerController != null) _outlineColorPickerController.Close();
base.OnDestroy();
}