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KSP-Conformal-Decals/Source/ConformalDecals
Andrew Cassidy 5a7f101155 Nuke UpdateTexture
• It never gets called except with UpdateMaterial, and UpdateMaterial isnt very heavy
• Also add a check for if the text changed in ModuleTextDecal to avoid calling a bunch of code unnecessarily. Only really affects editor performance when adjusting sliders but nice to have anyways
2 years ago
..
MaterialProperties Clean up things broken by the merge 2 years ago
Properties Update version and changelog 4 years ago
Targets Apply stash 2 years ago
Text Merge branch 'main' into feature-multiProject 4 years ago
Tweakables Apply stash 2 years ago
UI Only update text once per frame 4 years ago
Util Apply stash 2 years ago
ConformalDecals.csproj Clean up things broken by the merge 2 years ago
DecalConfig.cs Merge branch 'main' into feature-better-tweakables 2 years ago
DecalIconFixer.cs Logging refactor 4 years ago
DecalPropertyIDs.cs Shader fixes and legacy shader code 4 years ago
ModuleConformalDecal.cs Nuke UpdateTexture 2 years ago
ModuleConformalFlag.cs Clean up things broken by the merge 2 years ago
ModuleConformalText.cs Nuke UpdateTexture 2 years ago