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KSP-Conformal-Decals/CHANGELOG.md

6.6 KiB

Changelog

All notable changes to this project will be documented in this file

modName Conformal Decals
license CC-By-SA & GPL3
website https://forum.kerbalspaceprogram.com/index.php?/topic/194802-18-111-conformal-decals
author Andrew Cassidy

0.2.12 - 2022-10-31

Changed

  • Updated bundled Shabby to 0.3.0. Does not affect CKAN users
  • Made flag aspect ratio overrides configurable with ASPECTRATIO nodes in the config. User flags added to Squad/Flags should now be the correct aspect ratio
  • All decal aspect ratios can now be overriden with the aspectRatio field

Fixed

  • Reverted some changes from last version that were causing issues on launch

0.2.11 - 2022-10-30

Fixed

  • PR by LinuxGuruGamer:
    • Fixed nullref caused when an entry in _targets was null
    • Fixed memory leak caused by the OnDestroy() methods not being called due to them being virtual

0.2.10 - 2022-03-14

Fixed

  • Fixed decals not projecting on loading prefabs

Changed

  • Re-enabled projecting onto TransparentFX layer

Added

  • Allowed for regular expressions to be used when blacklisting shaders
  • Added all Waterfall shaders to the shader blacklist when Waterfall is present

0.2.9 - 2022-03-12

Fixed

  • Fixed text decals breaking when used in symmetry
  • Fixed decals projecting onto the TransparentFX layer, such as Waterfall plumes

0.2.8

  • Update bundled Shabby to support Harmony 2 for compatibility with other mods
  • Update bundled B9PartSwitch to 2.18.0

0.2.7

  • Supported KSP versions: 1.8.x to 1.11.x

Notes:

  • Attaching decal parts in flight using engineer kerbals is not supported.

Fixed:

  • Fixed certain non-ascii strings not rendering correctly under certain circumstances.
  • Yet another attempted fix for the planet text glitch.

0.2.6

Fixed:

  • Fixed stock flags appearing stretched by forcing their aspect ratio to be correct.
  • Another attempted fix for the planet text glitch.

0.2.5

Fixed:

  • Fixed line spacing, character spacing, and vertical settings not applying to symmetry counterparts

0.2.4

Fixed:

  • Fixed red text appearing on planets due to KSP bug by clearing render textures afterwards.
  • Fixed fonts not saving correctly.

Changed:

  • Lowered step size for decal size and depth to 1cm.
  • Changed default max size to 5m.
  • Changed default text decal size to 0.2m
  • Text decals now show as a circle if they contain only whitespace.

0.2.3

Fixed:

  • Fixed TMP subobjects being deleted, causing fallback fonts to fail in some situations.
  • Started using URL-style encoding for text decals behind the scenes to prevent issues with certain characters.
  • Fixed text decals having zero size when they had only whitespace or an empty string.
  • Fixed decals having drag and causing issues when using FAR.
  • Fixed broken saving of text decals in certain circumstances.

0.2.2

Fixed:

  • Fixed corrupted text rendering when a vessel loads during a scene change.

0.2.1

Changed:

  • Pressing enter in the text entry window now types a newline.

Fixed:

  • Renamed font assetbundle. The old extension was causing the game to try to load it twice on Windows due to legacy compatability features.
  • Fixed text rendering on DirectX resulting in black boxes by using ARGB32 instead of RG16 for the render texture in DirectX.

0.2.0

New Parts:

  • CDL-3 Surface Base Decal: A set of conformal decals based on the symbols from the movie Moon (2009) designed by Gavin Rothery
  • CDL-T Custom Text Decal: A customizable text decal with a variety of fonts

Changed:

  • New ModuleConformalText module for customizable text
  • Text, font, and style can all be customized, as well as text fill and outline colors and widths
  • Same projection and opacity options as other conformal decals
  • New StandardText decal shader supporting the text module
  • Unified all decal shaders into a single "StandardDecal" shader with variants supporting any combination of bump, specular and emissive maps, plus SDF alphas.
  • Old shaders are remapped to Standard shader plus keywords automatically.
  • New SDF-based antialiasing for when decals extend to their borders, e.g. on opaque flags.
  • New "KEYWORD" material modifier, allowing for shader features to be enabled and disabled.
  • Material modifiers can now be removed in variants by setting remove = true inside them.

Fixed:

  • Fixed WIDTH and HEIGHT scale modes being flipped
  • Removed some debug log statements
  • Dependencies:
  • Updated ModuleManager to version 4.1.4

0.1.4

Supported KSP versions: 1.8.x to 1.10.x

Fixed:

  • Fixed decals rendering onto disabled B9PS part variants
    • Decals will still not update whan their parent part's B9PS variant is changed, both in flight and in the editor. This is known and awaiting a change to B9PS to be fixed.
  • Fixed decal bounds rendering as dark cubes when shadowed by EVE clouds.
  • Fixed decals being shadowed by EVE clouds, causing the part underneath to appear overly dark.

0.1.3

Fixe:

  • Fixed decals being able to be scaled down to 0

Changed:

  • Made decal bounds no longer collide in flight, this is done by repurposing layer 31 (which is configurable in the ConformalDecals.cfg file)
  • Decals will now be unselectable in flight by default. This can be disabled with the selectableInFlight value in ConformalDecals.cfg, or in the module config itself.
  • Decal parts will now destroy themselves automatically when the parent part is destroyed
  • Small refactor of node parsing code
    • Colors can now be specified in hex (#RGB, #RGBA, #RRGGBB, or #RRGGBBAA) or using the colors specified in the XKCDColors class

0.1.2

Fixed:

  • Disabled writing to the zbuffer in the decal bounds shader. Should fix any issues with Scatterer or EVE.

0.1.1

Fixed:

  • Fixed flag decal not adjusting to new texture sizes immediately.
  • Fixed decal bounds being visible on launch.
  • Fixed decal bounds being visible in the part icon.

0.1.0

Initial release!

New Parts:

  • CDL-F Flag Decal: Conformal flag decal, which uses either the mission flag or a flag of your choosing.
  • CDL-1 Generic Decal: A set of conformal generic decals for planes and rockets
  • CDL-2 Semiotic Standard Decal: A set of conformal decals based on the Semiotic Standard for All Commercial Trans-Stellar Utility Lifter and Transport Spacecraft designed by Ron Cobb for the movie Alien