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https://github.com/drewcassidy/KSP-Conformal-Decals.git
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229 lines
6.8 KiB
Markdown
229 lines
6.8 KiB
Markdown
# Changelog
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All notable changes to this project will be documented in this file
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| modName | Conformal Decals |
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| ------- |:-------------------------------------------------------------------------------------|
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| license | CC-By-SA & GPL3 |
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| website | https://forum.kerbalspaceprogram.com/index.php?/topic/194802-18-111-conformal-decals |
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| author | Andrew Cassidy |
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## Unreleased
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### Fixed
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- Fixed parts showing as all black with the Deferred Rendering mod
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## 0.2.13 - 2024-05-17
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### Fixed
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- Fixed flag decals sometimes not respecting image aspect ratio
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## 0.2.12 - 2022-10-31
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### Changed
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- Updated bundled Shabby to 0.3.0. Does not affect CKAN users
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- Made flag aspect ratio overrides configurable with `ASPECTRATIO` nodes in the config. User flags added to Squad/Flags should now be the correct aspect ratio
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- All decal aspect ratios can now be overriden with the `aspectRatio` field
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### Fixed
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- Reverted some changes from last version that were causing issues on launch
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## 0.2.11 - 2022-10-30
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### Fixed
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- PR by LinuxGuruGamer:
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- Fixed nullref caused when an entry in `_targets` was null
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- Fixed memory leak caused by the OnDestroy() methods not being called due to them being virtual
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## 0.2.10 - 2022-03-14
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### Fixed
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- Fixed decals not projecting on loading prefabs
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### Changed
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- Re-enabled projecting onto TransparentFX layer
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### Added
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- Allowed for regular expressions to be used when blacklisting shaders
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- Added all Waterfall shaders to the shader blacklist when Waterfall is present
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## 0.2.9 - 2022-03-12
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### Fixed
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- Fixed text decals breaking when used in symmetry
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- Fixed decals projecting onto the TransparentFX layer, such as Waterfall plumes
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## 0.2.8
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- Update bundled Shabby to support Harmony 2 for compatibility with other mods
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- Update bundled B9PartSwitch to 2.18.0
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## 0.2.7
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- Supported KSP versions: 1.8.x to 1.11.x
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### Notes:
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- Attaching decal parts in flight using engineer kerbals is not supported.
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### Fixed:
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- Fixed certain non-ascii strings not rendering correctly under certain circumstances.
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- Yet another attempted fix for the planet text glitch.
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## 0.2.6
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### Fixed:
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- Fixed stock flags appearing stretched by forcing their aspect ratio to be correct.
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- Another attempted fix for the planet text glitch.
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## 0.2.5
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### Fixed:
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- Fixed line spacing, character spacing, and vertical settings not applying to symmetry counterparts
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## 0.2.4
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### Fixed:
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- Fixed red text appearing on planets due to KSP bug by clearing render textures afterwards.
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- Fixed fonts not saving correctly.
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### Changed:
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- Lowered step size for decal size and depth to 1cm.
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- Changed default max size to 5m.
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- Changed default text decal size to 0.2m
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- Text decals now show as a circle if they contain only whitespace.
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## 0.2.3
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### Fixed:
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- Fixed TMP subobjects being deleted, causing fallback fonts to fail in some situations.
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- Started using URL-style encoding for text decals behind the scenes to prevent issues with certain characters.
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- Fixed text decals having zero size when they had only whitespace or an empty string.
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- Fixed decals having drag and causing issues when using FAR.
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- Fixed broken saving of text decals in certain circumstances.
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## 0.2.2
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### Fixed:
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- Fixed corrupted text rendering when a vessel loads during a scene change.
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## 0.2.1
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### Changed:
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- Pressing enter in the text entry window now types a newline.
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### Fixed:
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- Renamed font assetbundle. The old extension was causing the game to try to load it twice on Windows due to legacy compatability features.
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- Fixed text rendering on DirectX resulting in black boxes by using ARGB32 instead of RG16 for the render texture in DirectX.
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## 0.2.0
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### New Parts:
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- CDL-3 Surface Base Decal: A set of conformal decals based on the symbols from the movie Moon (2009) designed by Gavin Rothery
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- CDL-T Custom Text Decal: A customizable text decal with a variety of fonts
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### Changed:
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- New ModuleConformalText module for customizable text
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- Text, font, and style can all be customized, as well as text fill and outline colors and widths
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- Same projection and opacity options as other conformal decals
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- New StandardText decal shader supporting the text module
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- Unified all decal shaders into a single "StandardDecal" shader with variants supporting any combination of bump, specular and emissive maps, plus SDF alphas.
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- Old shaders are remapped to Standard shader plus keywords automatically.
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- New SDF-based antialiasing for when decals extend to their borders, e.g. on opaque flags.
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- New "KEYWORD" material modifier, allowing for shader features to be enabled and disabled.
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- Material modifiers can now be removed in variants by setting `remove = true` inside them.
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### Fixed:
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- Fixed WIDTH and HEIGHT scale modes being flipped
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- Removed some debug log statements
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- Dependencies:
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- Updated ModuleManager to version 4.1.4
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## 0.1.4
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Supported KSP versions: 1.8.x to 1.10.x
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### Fixed:
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- Fixed decals rendering onto disabled B9PS part variants
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- Decals will still not update whan their parent part's B9PS variant is changed, both in flight and in the editor. This is known and awaiting a change to B9PS to be fixed.
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- Fixed decal bounds rendering as dark cubes when shadowed by EVE clouds.
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- Fixed decals being shadowed by EVE clouds, causing the part underneath to appear overly dark.
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## 0.1.3
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### Fixe:
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- Fixed decals being able to be scaled down to 0
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### Changed:
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- Made decal bounds no longer collide in flight, this is done by repurposing layer 31 (which is configurable in the ConformalDecals.cfg file)
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- Decals will now be unselectable in flight by default. This can be disabled with the `selectableInFlight` value in ConformalDecals.cfg, or in the module config itself.
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- Decal parts will now destroy themselves automatically when the parent part is destroyed
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- Small refactor of node parsing code
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- Colors can now be specified in hex (#RGB, #RGBA, #RRGGBB, or #RRGGBBAA) or using the colors specified in the XKCDColors class
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## 0.1.2
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### Fixed:
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- Disabled writing to the zbuffer in the decal bounds shader. Should fix any issues with Scatterer or EVE.
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## 0.1.1
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### Fixed:
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- Fixed flag decal not adjusting to new texture sizes immediately.
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- Fixed decal bounds being visible on launch.
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- Fixed decal bounds being visible in the part icon.
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## 0.1.0
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Initial release!
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### New Parts:
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- CDL-F Flag Decal: Conformal flag decal, which uses either the mission flag or a flag of your choosing.
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- CDL-1 Generic Decal: A set of conformal generic decals for planes and rockets
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- CDL-2 Semiotic Standard Decal: A set of conformal decals based on the Semiotic Standard for All Commercial Trans-Stellar Utility Lifter and Transport Spacecraft designed by Ron Cobb for the movie Alien |