KSP-Conformal-Decals/Source/ConformalDecals
Andrew Cassidy 5a7f101155 Nuke UpdateTexture
• It never gets called except with UpdateMaterial, and UpdateMaterial isnt very heavy
• Also add a check for if the text changed in ModuleTextDecal to avoid calling a bunch of code unnecessarily. Only really affects editor performance when adjusting sliders but nice to have anyways
2022-03-21 22:24:15 -07:00
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MaterialProperties Clean up things broken by the merge 2022-03-18 21:35:25 -07:00
Properties Update version and changelog 2020-12-16 13:04:46 -08:00
Targets Apply stash 2022-03-14 21:36:50 -07:00
Text Merge branch 'main' into feature-multiProject 2020-12-20 01:46:16 -08:00
Tweakables Apply stash 2022-03-14 21:36:50 -07:00
UI Only update text once per frame 2020-12-18 21:14:34 -08:00
Util Apply stash 2022-03-14 21:36:50 -07:00
ConformalDecals.csproj Clean up things broken by the merge 2022-03-18 21:35:25 -07:00
DecalConfig.cs Merge branch 'main' into feature-better-tweakables 2022-03-14 21:48:48 -07:00
DecalIconFixer.cs Logging refactor 2020-09-28 01:07:33 -07:00
DecalPropertyIDs.cs Shader fixes and legacy shader code 2020-07-02 19:40:00 -07:00
ModuleConformalDecal.cs Nuke UpdateTexture 2022-03-21 22:24:15 -07:00
ModuleConformalFlag.cs Clean up things broken by the merge 2022-03-18 21:35:25 -07:00
ModuleConformalText.cs Nuke UpdateTexture 2022-03-21 22:24:15 -07:00