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https://github.com/drewcassidy/KSP-Conformal-Decals.git
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16 lines
390 B
C#
16 lines
390 B
C#
using UnityEngine;
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namespace ConformalDecals.Text {
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public class TextRenderOutput {
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public Texture2D Texture { get; private set; }
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public Rect Window { get; private set; }
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public int UserCount { get; set; }
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public TextRenderOutput(Texture2D texture, Rect window) {
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Texture = texture;
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Window = window;
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}
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}
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} |