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21 lines
598 B
C#
21 lines
598 B
C#
using System;
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using ConformalDecals.Util;
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using UnityEngine;
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namespace ConformalDecals.MaterialProperties {
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public class MaterialFloatProperty : MaterialProperty {
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[SerializeField] public float value;
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public override void ParseNode(ConfigNode node) {
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base.ParseNode(node);
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ParseUtil.ParseFloatIndirect(ref value, node, "value");
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}
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public override void Modify(Material material) {
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if (material == null) throw new ArgumentNullException(nameof(material));
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material.SetFloat(_propertyID, value);
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}
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}
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} |