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14bc694588
Fixed memory leak caused by the OnDestroy() methods not being called due to them being virtual
6.2 KiB
6.2 KiB
Changelog
All notable changes to this project will be documented in this file
modName | Conformal Decals |
---|---|
license | CC-By-SA & GPL3 |
website | https://forum.kerbalspaceprogram.com/index.php?/topic/194802-18-111-conformal-decals |
author | Andrew Cassidy |
0.2.11 - Unreleased, changes submitted by Linuxgurugamer
Fixed nullref caused when an entry in _targets was null
Fixed memory leak caused by the OnDestroy() methods not being called due to them being virtual
0.2.10 - 2022-03-14
Fixed
- Fixed decals not projecting on loading prefabs
Changed
- Re-enabled projecting onto TransparentFX layer
Added
- Allowed for regular expressions to be used when blacklisting shaders
- Added all Waterfall shaders to the shader blacklist when Waterfall is present
0.2.9 - 2022-03-12
Fixed
- Fixed text decals breaking when used in symmetry
- Fixed decals projecting onto the TransparentFX layer, such as Waterfall plumes
0.2.8
- Update bundled Shabby to support Harmony 2 for compatibility with other mods
- Update bundled B9PartSwitch to 2.18.0
0.2.7
- Supported KSP versions: 1.8.x to 1.11.x
Notes:
- Attaching decal parts in flight using engineer kerbals is not supported.
Fixed:
- Fixed certain non-ascii strings not rendering correctly under certain circumstances.
- Yet another attempted fix for the planet text glitch.
0.2.6
Fixed:
- Fixed stock flags appearing stretched by forcing their aspect ratio to be correct.
- Another attempted fix for the planet text glitch.
0.2.5
Fixed:
- Fixed line spacing, character spacing, and vertical settings not applying to symmetry counterparts
0.2.4
Fixed:
- Fixed red text appearing on planets due to KSP bug by clearing render textures afterwards.
- Fixed fonts not saving correctly.
Changed:
- Lowered step size for decal size and depth to 1cm.
- Changed default max size to 5m.
- Changed default text decal size to 0.2m
- Text decals now show as a circle if they contain only whitespace.
0.2.3
Fixed:
- Fixed TMP subobjects being deleted, causing fallback fonts to fail in some situations.
- Started using URL-style encoding for text decals behind the scenes to prevent issues with certain characters.
- Fixed text decals having zero size when they had only whitespace or an empty string.
- Fixed decals having drag and causing issues when using FAR.
- Fixed broken saving of text decals in certain circumstances.
0.2.2
Fixed:
- Fixed corrupted text rendering when a vessel loads during a scene change.
0.2.1
Changed:
- Pressing enter in the text entry window now types a newline.
Fixed:
- Renamed font assetbundle. The old extension was causing the game to try to load it twice on Windows due to legacy compatability features.
- Fixed text rendering on DirectX resulting in black boxes by using ARGB32 instead of RG16 for the render texture in DirectX.
0.2.0
New Parts:
- CDL-3 Surface Base Decal: A set of conformal decals based on the symbols from the movie Moon (2009) designed by Gavin Rothery
- CDL-T Custom Text Decal: A customizable text decal with a variety of fonts
Changed:
- New ModuleConformalText module for customizable text
- Text, font, and style can all be customized, as well as text fill and outline colors and widths
- Same projection and opacity options as other conformal decals
- New StandardText decal shader supporting the text module
- Unified all decal shaders into a single "StandardDecal" shader with variants supporting any combination of bump, specular and emissive maps, plus SDF alphas.
- Old shaders are remapped to Standard shader plus keywords automatically.
- New SDF-based antialiasing for when decals extend to their borders, e.g. on opaque flags.
- New "KEYWORD" material modifier, allowing for shader features to be enabled and disabled.
- Material modifiers can now be removed in variants by setting
remove = true
inside them.
Fixed:
- Fixed WIDTH and HEIGHT scale modes being flipped
- Removed some debug log statements
- Dependencies:
- Updated ModuleManager to version 4.1.4
0.1.4
Supported KSP versions: 1.8.x to 1.10.x
Fixed:
- Fixed decals rendering onto disabled B9PS part variants
- Decals will still not update whan their parent part's B9PS variant is changed, both in flight and in the editor. This is known and awaiting a change to B9PS to be fixed.
- Fixed decal bounds rendering as dark cubes when shadowed by EVE clouds.
- Fixed decals being shadowed by EVE clouds, causing the part underneath to appear overly dark.
0.1.3
Fixe:
- Fixed decals being able to be scaled down to 0
Changed:
- Made decal bounds no longer collide in flight, this is done by repurposing layer 31 (which is configurable in the ConformalDecals.cfg file)
- Decals will now be unselectable in flight by default. This can be disabled with the
selectableInFlight
value in ConformalDecals.cfg, or in the module config itself. - Decal parts will now destroy themselves automatically when the parent part is destroyed
- Small refactor of node parsing code
- Colors can now be specified in hex (#RGB, #RGBA, #RRGGBB, or #RRGGBBAA) or using the colors specified in the XKCDColors class
0.1.2
Fixed:
- Disabled writing to the zbuffer in the decal bounds shader. Should fix any issues with Scatterer or EVE.
0.1.1
Fixed:
- Fixed flag decal not adjusting to new texture sizes immediately.
- Fixed decal bounds being visible on launch.
- Fixed decal bounds being visible in the part icon.
0.1.0
Initial release!
New Parts:
- CDL-F Flag Decal: Conformal flag decal, which uses either the mission flag or a flag of your choosing.
- CDL-1 Generic Decal: A set of conformal generic decals for planes and rockets
- CDL-2 Semiotic Standard Decal: A set of conformal decals based on the Semiotic Standard for All Commercial Trans-Stellar Utility Lifter and Transport Spacecraft designed by Ron Cobb for the movie Alien