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KSP-Conformal-Decals/Assets/ConformalDecals/BoxSlider.cs

36 lines
1.2 KiB
C#

using System;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.EventSystems;
using UnityEngine.UI;
namespace ConformalDecals.UI {
[AddComponentMenu("UI/BoxSlider", 35)]
[RequireComponent(typeof(RectTransform))]
public class BoxSlider : Selectable, IDragHandler, IInitializePotentialDragHandler, ICanvasElement {
[Serializable]
public class BoxSliderEvent : UnityEvent<Vector2> { }
[SerializeField] private RectTransform _handleRect;
[SerializeField] private Vector2 _value = Vector2.zero;
// Allow for delegate-based subscriptions for faster events than 'eventReceiver', and allowing for multiple receivers.
[SerializeField] private BoxSliderEvent _onValueChanged = new BoxSliderEvent();
public BoxSliderEvent OnValueChanged {
get => _onValueChanged;
set => _onValueChanged = value;
}
// Private fields
public void OnDrag(PointerEventData eventData) { }
public void OnInitializePotentialDrag(PointerEventData eventData) { }
public void Rebuild(CanvasUpdate executing) { }
public void LayoutComplete() { }
public void GraphicUpdateComplete() { }
}
}