KSP-Conformal-Decals/Assets/ConformalDecals/Shaders
Andrew Cassidy cb98e78a3f New LightingKSP to solve some issues with Deferred
Deferred moves the ambient calculation to the lighting pass for very good reasons, but Unity shaders still try to do it in the base pass. Easy solution is make the GI function a no-op in deferred mode.
2024-07-30 22:40:23 -07:00
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Decal New LightingKSP to solve some issues with Deferred 2024-07-30 22:40:23 -07:00
UI Reorganize assets folder and tweak shaders 2024-07-25 23:29:42 -07:00
DecalBack.shader New LightingKSP to solve some issues with Deferred 2024-07-30 22:40:23 -07:00
LightingKSP.cginc New LightingKSP to solve some issues with Deferred 2024-07-30 22:40:23 -07:00
SDF.cginc Reorganize assets folder and tweak shaders 2024-07-25 23:29:42 -07:00
SelectionGlow.shader Reorganize assets folder and tweak shaders 2024-07-25 23:29:42 -07:00
TextBlit.shader Reorganize assets folder and tweak shaders 2024-07-25 23:29:42 -07:00