mirror of
https://github.com/drewcassidy/KSP-Conformal-Decals.git
synced 2024-09-01 18:23:54 +00:00
Andrew Cassidy
cb98e78a3f
Deferred moves the ambient calculation to the lighting pass for very good reasons, but Unity shaders still try to do it in the base pass. Easy solution is make the GI function a no-op in deferred mode. |
||
---|---|---|
.. | ||
Shaders | ||
Textures | ||
UI | ||
BoxSlider.cs | ||
ColorBoxSlider.cs | ||
ColorChannelSlider.cs | ||
ColorPickerController.cs | ||
ConformalDecals.asmdef | ||
FontMenuController.cs | ||
TextEntryController.cs | ||
UITag.cs |