KSP-Conformal-Decals/Assets/ConformalDecals
Andrew Cassidy cb98e78a3f New LightingKSP to solve some issues with Deferred
Deferred moves the ambient calculation to the lighting pass for very good reasons, but Unity shaders still try to do it in the base pass. Easy solution is make the GI function a no-op in deferred mode.
2024-07-30 22:40:23 -07:00
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Shaders New LightingKSP to solve some issues with Deferred 2024-07-30 22:40:23 -07:00
Textures More decal shader reorganization 2024-07-29 22:32:11 -07:00
UI Reorganize assets folder and tweak shaders 2024-07-25 23:29:42 -07:00
BoxSlider.cs Box slider script 2020-07-20 00:46:44 -07:00
ColorBoxSlider.cs Working color picker UI 2020-07-22 22:37:16 -07:00
ColorChannelSlider.cs Working color picker UI 2020-07-22 22:37:16 -07:00
ColorPickerController.cs Better UI and shaders 2020-08-21 23:45:10 -07:00
ConformalDecals.asmdef Add start of color picker and reorganize 2020-07-19 23:56:38 -07:00
FontMenuController.cs Better UI and shaders 2020-08-21 23:45:10 -07:00
TextEntryController.cs Better UI and shaders 2020-08-21 23:45:10 -07:00
UITag.cs Add start of color picker and reorganize 2020-07-19 23:56:38 -07:00