mirror of
https://github.com/drewcassidy/KSP-Conformal-Decals.git
synced 2024-09-01 18:23:54 +00:00
427 lines
16 KiB
C#
427 lines
16 KiB
C#
using System;
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using System.Collections.Generic;
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using ConformalDecals.MaterialModifiers;
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using ConformalDecals.Util;
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using UnityEngine;
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namespace ConformalDecals {
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public abstract class ModuleConformalDecalBase : PartModule {
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[KSPField(guiName = "#LOC_ConformalDecals_gui-scale", guiActive = false, guiActiveEditor = true, isPersistant = true, guiFormat = "F2", guiUnits = "m"),
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UI_FloatRange(stepIncrement = 0.05f)]
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public float scale = 1.0f;
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[KSPField(guiName = "#LOC_ConformalDecals_gui-depth", guiActive = false, guiActiveEditor = true, isPersistant = true, guiFormat = "F2", guiUnits = "m"),
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UI_FloatRange(stepIncrement = 0.02f)]
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public float depth = 0.2f;
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[KSPField(guiName = "#LOC_ConformalDecals_gui-opacity", guiActive = false, guiActiveEditor = true, isPersistant = true, guiFormat = "P0"),
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UI_FloatRange(stepIncrement = 0.05f)]
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public float opacity = 1.0f;
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[KSPField(guiName = "#LOC_ConformalDecals_gui-cutoff", guiActive = false, guiActiveEditor = true, isPersistant = true, guiFormat = "P0"),
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UI_FloatRange(stepIncrement = 0.05f)]
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public float cutoff = 0.5f;
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[KSPField] public string shader = "ConformalDecals/Paint/Diffuse";
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[KSPField] public string decalFront = string.Empty;
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[KSPField] public string decalBack = string.Empty;
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[KSPField] public string decalModel = string.Empty;
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[KSPField] public string decalProjector = string.Empty;
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[KSPField] public Transform decalFrontTransform;
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[KSPField] public Transform decalBackTransform;
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[KSPField] public Transform decalModelTransform;
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[KSPField] public Transform decalProjectorTransform;
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[KSPField] public bool scaleAdjustable = true;
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[KSPField] public bool depthAdjustable = true;
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[KSPField] public bool opacityAdjustable = true;
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[KSPField] public bool cutoffAdjustable = true;
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[KSPField] public Vector2 scaleRange = new Vector2(0, 4);
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[KSPField] public Vector2 depthRange = new Vector2(0, 2);
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[KSPField] public Vector2 opacityRange = new Vector2(0, 1);
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[KSPField] public Vector2 cutoffRange = new Vector2(0, 1);
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[KSPField] public bool updateBackScale = true;
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[KSPField] public bool useBaseNormal = true;
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[KSPField] public MaterialPropertyCollection materialProperties;
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[KSPField] public Material backMaterial;
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[KSPField] public Vector2 backTextureBaseScale;
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private const int DecalQueueMin = 2100;
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private const int DecalQueueMax = 2400;
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private static int _decalQueueCounter = -1;
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private List<ProjectionTarget> _targets;
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private bool _isAttached;
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private Matrix4x4 _orthoMatrix;
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private Bounds _decalBounds;
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private Material _decalMaterial;
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private Material _previewMaterial;
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private int DecalQueue {
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get {
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_decalQueueCounter++;
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if (_decalQueueCounter > DecalQueueMax || _decalQueueCounter < DecalQueueMin) {
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_decalQueueCounter = DecalQueueMin;
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}
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return _decalQueueCounter;
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}
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}
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public override void OnLoad(ConfigNode node) {
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this.Log("Loading module");
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try {
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// find front transform
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decalFrontTransform = part.FindModelTransform(decalFront);
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if (decalFrontTransform == null) throw new FormatException($"Could not find decalFront transform: '{decalFront}'.");
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// find back transform
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if (string.IsNullOrEmpty(decalBack)) {
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if (updateBackScale) {
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this.LogWarning("updateBackScale is true but has no specified decalBack transform!");
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this.LogWarning("Setting updateBackScale to false.");
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updateBackScale = false;
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}
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}
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else {
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decalBackTransform = part.FindModelTransform(decalBack);
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if (decalBackTransform == null) throw new FormatException($"Could not find decalBack transform: '{decalBack}'.");
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}
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// find model transform
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if (string.IsNullOrEmpty(decalModel)) {
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decalModelTransform = decalFrontTransform;
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}
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else {
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decalModelTransform = part.FindModelTransform(decalModel);
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if (decalModelTransform == null) throw new FormatException($"Could not find decalModel transform: '{decalModel}'.");
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}
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// find projector transform
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if (string.IsNullOrEmpty(decalProjector)) {
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decalProjectorTransform = part.transform;
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}
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else {
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decalProjectorTransform = part.FindModelTransform(decalProjector);
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if (decalProjectorTransform == null) throw new FormatException($"Could not find decalProjector transform: '{decalProjector}'.");
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}
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// get back material if necessary
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if (updateBackScale) {
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this.Log("Getting material and base scale for back material");
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var backRenderer = decalBackTransform.GetComponent<MeshRenderer>();
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if (backRenderer == null) {
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this.LogError($"Specified decalBack transform {decalBack} has no renderer attached! Setting updateBackScale to false.");
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updateBackScale = false;
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}
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else {
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backMaterial = backRenderer.material;
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if (backMaterial == null) {
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this.LogError($"Specified decalBack transform {decalBack} has a renderer but no material! Setting updateBackScale to false.");
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updateBackScale = false;
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}
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else {
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if (backTextureBaseScale == default) backTextureBaseScale = backMaterial.GetTextureScale(PropertyIDs._MainTex);
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}
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}
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}
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DecalIconFixer.QueuePart(part.name);
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// set shader
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materialProperties.SetShader(shader);
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}
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catch (Exception e) {
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this.LogException("Exception parsing partmodule", e);
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}
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if (HighLogic.LoadedSceneIsGame) {
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UpdateMaterials();
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UpdateScale();
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UpdateProjection();
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}
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else {
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UpdateScale();
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}
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}
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public override void OnAwake() {
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base.OnAwake();
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if (materialProperties == null) {
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materialProperties = ScriptableObject.CreateInstance<MaterialPropertyCollection>();
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}
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else {
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materialProperties = ScriptableObject.Instantiate(materialProperties);
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}
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}
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public override void OnStart(StartState state) {
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this.Log("Starting module");
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// handle tweakables
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if (HighLogic.LoadedSceneIsEditor) {
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GameEvents.onEditorPartEvent.Add(OnEditorEvent);
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GameEvents.onVariantApplied.Add(OnVariantApplied);
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UpdateTweakables();
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}
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materialProperties.SetRenderQueue(DecalQueue);
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UpdateMaterials();
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if (HighLogic.LoadedSceneIsGame) {
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// set initial attachment state
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if (part.parent == null) {
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OnDetach();
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}
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else {
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OnAttach();
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}
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}
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}
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public virtual void OnDestroy() {
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// remove GameEvents
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GameEvents.onEditorPartEvent.Remove(OnEditorEvent);
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GameEvents.onVariantApplied.Remove(OnVariantApplied);
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// remove from preCull delegate
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Camera.onPreCull -= Render;
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// destroy material properties object
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Destroy(materialProperties);
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}
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protected void OnSizeTweakEvent(BaseField field, object obj) {
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// scale or depth values have been changed, so update scale
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// and update projection matrices if attached
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UpdateScale();
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if (_isAttached) UpdateProjection();
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}
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protected void OnMaterialTweakEvent(BaseField field, object obj) {
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materialProperties.SetOpacity(opacity);
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materialProperties.SetCutoff(cutoff);
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}
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protected void OnVariantApplied(Part eventPart, PartVariant variant) {
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if (_isAttached && eventPart == part.parent) {
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UpdateTargets();
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}
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}
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protected void OnEditorEvent(ConstructionEventType eventType, Part eventPart) {
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if (eventPart != this.part) return;
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switch (eventType) {
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case ConstructionEventType.PartAttached:
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OnAttach();
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break;
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case ConstructionEventType.PartDetached:
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OnDetach();
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break;
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case ConstructionEventType.PartOffsetting:
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case ConstructionEventType.PartRotating:
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UpdateProjection();
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break;
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}
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}
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protected void OnAttach() {
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if (part.parent == null) {
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this.LogError("Attach function called but part has no parent!");
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_isAttached = false;
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return;
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}
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_isAttached = true;
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this.Log($"Decal attached to {part.parent.partName}");
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// hide preview model
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decalFrontTransform.gameObject.SetActive(false);
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decalBackTransform.gameObject.SetActive(false);
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// add to preCull delegate
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Camera.onPreCull += Render;
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UpdateScale();
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UpdateTargets();
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UpdateProjection();
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}
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protected void OnDetach() {
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_isAttached = false;
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// unhide preview model
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decalFrontTransform.gameObject.SetActive(true);
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decalBackTransform.gameObject.SetActive(true);
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// remove from preCull delegate
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Camera.onPreCull -= Render;
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UpdateScale();
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}
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protected void UpdateScale() {
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var aspectRatio = materialProperties.AspectRatio;
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this.Log($"Aspect ratio is {aspectRatio}");
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var size = new Vector2(scale, scale * aspectRatio);
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// update orthogonal matrix scale
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_orthoMatrix = Matrix4x4.identity;
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_orthoMatrix[0, 3] = 0.5f;
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_orthoMatrix[1, 3] = 0.5f;
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_orthoMatrix[0, 0] = 1 / size.x;
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_orthoMatrix[1, 1] = 1 / size.y;
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_orthoMatrix[2, 2] = 1 / depth;
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// generate bounding box for decal for culling purposes
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_decalBounds.center = Vector3.forward * (depth / 2);
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_decalBounds.extents = new Vector3(size.x / 2, size.y / 2, depth / 2);
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if (decalModelTransform == null) {
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this.LogError("decalModelTransform is null!");
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}
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// rescale preview model
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decalModelTransform.localScale = new Vector3(size.x, size.y, (size.x + size.y) / 2);
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// update back material scale
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if (updateBackScale) {
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backMaterial.SetTextureScale(PropertyIDs._MainTex, new Vector2(size.x * backTextureBaseScale.x, size.y * backTextureBaseScale.y));
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}
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// update material scale
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materialProperties.UpdateScale(size);
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}
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protected void UpdateMaterials() {
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materialProperties.UpdateMaterials();
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materialProperties.SetOpacity(opacity);
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materialProperties.SetCutoff(cutoff);
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_decalMaterial = materialProperties.DecalMaterial;
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_previewMaterial = materialProperties.PreviewMaterial;
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if (decalFrontTransform == null) {
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this.LogError("No reference to decal front transform");
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return;
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}
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decalFrontTransform.GetComponent<MeshRenderer>().material = _previewMaterial;
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}
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protected void UpdateProjection() {
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if (!_isAttached) return;
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var bounds = new OrientedBounds(decalProjectorTransform.localToWorldMatrix, _decalBounds);
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// project to each target object
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foreach (var target in _targets) {
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target.Project(_orthoMatrix, bounds, decalProjectorTransform, useBaseNormal);
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}
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}
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protected void UpdateTargets() {
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if (_targets == null) {
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_targets = new List<ProjectionTarget>();
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}
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else {
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_targets.Clear();
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}
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// find all valid renderers
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var renderers = part.parent.FindModelComponents<MeshRenderer>();
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foreach (var renderer in renderers) {
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// skip disabled renderers
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if (renderer.gameObject.activeInHierarchy == false) continue;
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// skip blacklisted shaders
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if (DecalConfig.IsBlacklisted(renderer.material.shader)) continue;
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var meshFilter = renderer.GetComponent<MeshFilter>();
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if (meshFilter == null) continue; // object has a meshRenderer with no filter, invalid
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var mesh = meshFilter.mesh;
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if (mesh == null) continue; // object has a null mesh, invalid
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// create new ProjectionTarget to represent the renderer
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var target = new ProjectionTarget(renderer, mesh);
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// add the target to the list
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_targets.Add(target);
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}
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}
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protected void UpdateTweakables() {
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// setup tweakable fields
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var scaleField = Fields[nameof(scale)];
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var depthField = Fields[nameof(depth)];
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var opacityField = Fields[nameof(opacity)];
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var cutoffField = Fields[nameof(cutoff)];
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scaleField.guiActiveEditor = scaleAdjustable;
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depthField.guiActiveEditor = depthAdjustable;
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opacityField.guiActiveEditor = opacityAdjustable;
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cutoffField.guiActiveEditor = cutoffAdjustable;
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if (scaleAdjustable) {
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var minValue = Mathf.Max(Mathf.Epsilon, scaleRange.x);
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var maxValue = Mathf.Max(minValue, scaleRange.y);
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((UI_FloatRange) scaleField.uiControlEditor).minValue = minValue;
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((UI_FloatRange) scaleField.uiControlEditor).maxValue = maxValue;
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scaleField.uiControlEditor.onFieldChanged = OnSizeTweakEvent;
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}
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if (depthAdjustable) {
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var minValue = Mathf.Max(Mathf.Epsilon, depthRange.x);
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var maxValue = Mathf.Max(minValue, depthRange.y);
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((UI_FloatRange) depthField.uiControlEditor).minValue = minValue;
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((UI_FloatRange) depthField.uiControlEditor).maxValue = maxValue;
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depthField.uiControlEditor.onFieldChanged = OnSizeTweakEvent;
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}
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if (opacityAdjustable) {
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var minValue = Mathf.Max(0, opacityRange.x);
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var maxValue = Mathf.Max(minValue, opacityRange.y);
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maxValue = Mathf.Min(1, maxValue);
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((UI_FloatRange) opacityField.uiControlEditor).minValue = minValue;
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((UI_FloatRange) opacityField.uiControlEditor).maxValue = maxValue;
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opacityField.uiControlEditor.onFieldChanged = OnMaterialTweakEvent;
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}
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if (cutoffAdjustable) {
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var minValue = Mathf.Max(0, cutoffRange.x);
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var maxValue = Mathf.Max(minValue, cutoffRange.y);
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maxValue = Mathf.Min(1, maxValue);
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((UI_FloatRange) cutoffField.uiControlEditor).minValue = minValue;
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((UI_FloatRange) cutoffField.uiControlEditor).maxValue = maxValue;
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cutoffField.uiControlEditor.onFieldChanged = OnMaterialTweakEvent;
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}
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}
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protected void Render(Camera camera) {
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if (!_isAttached) return;
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// render on each target object
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foreach (var target in _targets) {
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target.Render(_decalMaterial, part.mpb, camera);
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}
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}
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}
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} |