mirror of
https://github.com/drewcassidy/KSP-Conformal-Decals.git
synced 2024-09-01 18:23:54 +00:00
53 lines
1.8 KiB
C#
53 lines
1.8 KiB
C#
using System;
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using ConformalDecals.Text;
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using ConformalDecals.UI;
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using ConformalDecals.Util;
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using TMPro;
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using UnityEngine;
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namespace ConformalDecals {
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public class ModuleConformalText : ModuleConformalDecal {
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[KSPField(isPersistant = true)] public string text = "Hello World!";
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[KSPField(isPersistant = true)] public string font = "Calibri SDF";
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[KSPField(isPersistant = true)] public int style;
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[KSPField(isPersistant = true)] public bool vertical;
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[KSPField(isPersistant = true)] public Color color = Color.black;
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[KSPField(isPersistant = true)] public Color outlineColor = Color.white;
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[KSPField(isPersistant = true)] public float outlineWidth;
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private DecalText _text;
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private TextEntryController _textEntryController;
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public override void OnLoad(ConfigNode node) {
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base.OnLoad(node);
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}
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public override void OnStart(StartState state) {
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base.OnStart(state);
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var decalFont = DecalConfig.GetFont(font);
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_text = new DecalText {
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text = text,
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font = decalFont,
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style = (FontStyles) style,
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vertical = vertical,
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color = color,
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outlineColor = outlineColor,
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outlineWidth = outlineWidth
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};
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}
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public void OnTextUpdate(DecalText newText) {
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_text = newText;
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}
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[KSPEvent(guiActive = false, guiActiveEditor = true, guiName = "#LOC_ConformalDecals_gui-select-flag")]
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public void SetText() {
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if (_textEntryController == null) {
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_textEntryController = TextEntryController.Create(_text, OnTextUpdate);
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}
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}
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}
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} |