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KSP-Conformal-Decals/Source/ConformalDecals/ProjectionTarget.cs

80 lines
3.6 KiB
C#

using ConformalDecals.Util;
using UnityEngine;
using UnityEngine.Rendering;
namespace ConformalDecals {
public class ProjectionTarget {
private static readonly int _projectionMatrixID = Shader.PropertyToID("_ProjectionMatrix");
private static readonly int _decalNormalID = Shader.PropertyToID("_DecalNormal");
private static readonly int _decalTangentID = Shader.PropertyToID("_DecalTangent");
// Target object data
public readonly Transform target;
private readonly Renderer _targetRenderer;
private readonly Mesh _targetMesh;
private bool _projectionEnabled;
// property block
private readonly MaterialPropertyBlock _decalMPB;
private static readonly int normalID = Shader.PropertyToID("_BumpMap");
private static readonly int normalIDST = Shader.PropertyToID("_BumpMap_ST");
public ProjectionTarget(MeshRenderer targetRenderer, Mesh targetMesh, bool useBaseNormal) {
target = targetRenderer.transform;
_targetRenderer = targetRenderer;
_targetMesh = targetMesh;
_decalMPB = new MaterialPropertyBlock();
}
public void Project(Matrix4x4 orthoMatrix, OrientedBounds projectorBounds, Transform projector, bool useBaseNormal) {
var targetBounds = _targetRenderer.bounds;
if (projectorBounds.Intersects(targetBounds)) {
_projectionEnabled = true;
var targetMaterial = _targetRenderer.sharedMaterial;
var projectorToTargetMatrix = target.worldToLocalMatrix * projector.localToWorldMatrix;
var projectionMatrix = orthoMatrix * projectorToTargetMatrix.inverse;
var decalNormal = projectorToTargetMatrix.MultiplyVector(Vector3.back).normalized;
var decalTangent = projectorToTargetMatrix.MultiplyVector(Vector3.right).normalized;
_decalMPB.SetMatrix(_projectionMatrixID, projectionMatrix);
_decalMPB.SetVector(_decalNormalID, decalNormal);
_decalMPB.SetVector(_decalTangentID, decalTangent);
Debug.Log($"Projection enabled for {target.gameObject}");
if (useBaseNormal && targetMaterial.HasProperty(normalID)) {
var normal = targetMaterial.GetTexture(normalID);
if (normal != null) {
_decalMPB.SetTexture(normalID, targetMaterial.GetTexture(normalID));
var normalScale = targetMaterial.GetTextureScale(normalID);
var normalOffset = targetMaterial.GetTextureOffset(normalID);
_decalMPB.SetVector(normalIDST, new Vector4(normalScale.x, normalScale.y, normalOffset.x, normalOffset.y));
}
}
}
else {
_projectionEnabled = false;
Debug.Log($"Projection disabled for {target.gameObject}");
}
}
public bool Render(Material decalMaterial, MaterialPropertyBlock partMPB, Camera camera) {
if (_projectionEnabled) {
_decalMPB.SetFloat(PropertyIDs._RimFalloff, partMPB.GetFloat(PropertyIDs._RimFalloff));
_decalMPB.SetColor(PropertyIDs._RimColor, partMPB.GetColor(PropertyIDs._RimColor));
Graphics.DrawMesh(_targetMesh, target.localToWorldMatrix, decalMaterial, 0, camera, 0, _decalMPB, ShadowCastingMode.Off, true);
return true;
}
return false;
}
}
}