KSP-Conformal-Decals/Assets/ConformalDecals/Shaders/Decal
Andrew Cassidy cb98e78a3f New LightingKSP to solve some issues with Deferred
Deferred moves the ambient calculation to the lighting pass for very good reasons, but Unity shaders still try to do it in the base pass. Easy solution is make the GI function a no-op in deferred mode.
2024-07-30 22:40:23 -07:00
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DecalBase.shader.template More decal shader reorganization 2024-07-29 22:32:11 -07:00
DecalsCommon.cginc New LightingKSP to solve some issues with Deferred 2024-07-30 22:40:23 -07:00
StandardDecal.cginc More decal shader reorganization 2024-07-29 22:32:11 -07:00
StandardDecal.shader.template New LightingKSP to solve some issues with Deferred 2024-07-30 22:40:23 -07:00
TextDecal.cginc More decal shader reorganization 2024-07-29 22:32:11 -07:00
TextDecal.shader.template More decal shader reorganization 2024-07-29 22:32:11 -07:00