KSP-Conformal-Decals/Assets/ConformalDecals/Shaders/Decal/DecalBase.shader.template

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Shader "ConformalDecals/Decal/{% block shader_name %}UNKNOWN{% endblock %}"
{
Properties
{
// Shader-specific properties
{% block properties %}
{% endblock %}
// Common decal properties
_Cutoff ("Alpha cutoff", Range(0,1)) = 0.5
_DecalOpacity("Opacity", Range(0,1) ) = 1
_Background("Background Color", Color) = (0.9,0.9,0.9,0.7)
[Enum(UnityEngine.Rendering.CullMode)] _Cull ("Cull", int) = 2
[Toggle] _ZWrite ("ZWrite", Float) = 1.0
[Toggle(DECAL_PREVIEW)] _Preview ("Preview", int) = 0
[Header(Effects)]
[PerRendererData]_Opacity("_Opacity", Range(0,1) ) = 1
[PerRendererData]_Color("_Color", Color) = (1,1,1,1)
[PerRendererData]_RimFalloff("_RimFalloff", Range(0.01,5) ) = 0.1
[PerRendererData]_RimColor("_RimColor", Color) = (0,0,0,0)
[PerRendererData]_UnderwaterFogFactor ("Underwater Fog Factor", Range(0,1)) = 0
}
SubShader
{
Tags
{
"Queue" = "Geometry+100" "IgnoreProjector" = "true" "DisableBatching" = "true"
}
Cull [_Cull]
Pass
{
Name "FORWARD"
Tags
{
"LightMode" = "ForwardBase"
}
ZWrite [_ZWrite]
ZTest LEqual
Blend SrcAlpha OneMinusSrcAlpha
CGPROGRAM
#pragma vertex vert
#pragma fragment frag_forward
#pragma multi_compile_fwdbase
#pragma skip_variants LIGHTMAP_ON DIRLIGHTMAP_COMBINED DYNAMICLIGHTMAP_ON LIGHTMAP_SHADOW_MIXING
#pragma multi_compile_local __ DECAL_PREVIEW
{% block body %}
#error No body provided
{% endblock %}
ENDCG
}
Pass
{
Name "FORWARD"
Tags
{
"LightMode" = "ForwardAdd"
}
ZWrite Off
ZTest LEqual
Blend SrcAlpha One
Offset -1, -1
CGPROGRAM
#pragma vertex vert
#pragma fragment frag_forward
#pragma multi_compile DIRECTIONAL SPOT POINT
#pragma multi_compile __ LIGHTPROBE_SH
#pragma multi_compile_local __ DECAL_PREVIEW
{{ self.body() }}
ENDCG
}
Pass
{
Name "DEFERRED_PREPASS"
Tags
{
"LightMode" = "Deferred"
}
ZWrite Off
ZTest LEqual
Offset -1, -1
Blend 1 Zero OneMinusSrcColor, Zero OneMinusSrcAlpha
Stencil
{
Ref 1
Comp Equal
Pass Keep
}
CGPROGRAM
#pragma vertex vert
#pragma fragment frag_deferred_prepass
#pragma target 3.0
#pragma multi_compile_local __ DECAL_PREVIEW
{{ self.body() }}
{% block pragmas_deferred_prepass %}
{% endblock %}
ENDCG
}
Pass
{
Name "DEFERRED"
Tags
{
"LightMode" = "Deferred"
}
ZWrite Off
ZTest LEqual
Offset -1, -1
Blend 0 SrcAlpha OneMinusSrcAlpha, Zero One
Blend 1 One One
Blend 2 SrcAlpha OneMinusSrcAlpha, Zero One
Blend 3 SrcAlpha OneMinusSrcAlpha, Zero One
Stencil
{
Ref 1
Comp Equal
Pass Keep
}
CGPROGRAM
#pragma vertex vert
#pragma fragment frag_deferred
#pragma target 3.0
#pragma multi_compile __ LIGHTPROBE_SH
#pragma multi_compile __ UNITY_HDR_ON
#pragma multi_compile_local __ DECAL_PREVIEW
{{ self.body() }}
ENDCG
}
}
}