mirror of
https://github.com/drewcassidy/KSP-Conformal-Decals.git
synced 2024-09-01 18:23:54 +00:00
156 lines
3.9 KiB
Plaintext
156 lines
3.9 KiB
Plaintext
Shader "ConformalDecals/Decal/{% block shader_name %}UNKNOWN{% endblock %}"
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{
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Properties
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{
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// Shader-specific properties
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{% block properties %}
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{% endblock %}
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// Common decal properties
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_Cutoff ("Alpha cutoff", Range(0,1)) = 0.5
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_DecalOpacity("Opacity", Range(0,1) ) = 1
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_Background("Background Color", Color) = (0.9,0.9,0.9,0.7)
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[Enum(UnityEngine.Rendering.CullMode)] _Cull ("Cull", int) = 2
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[Toggle] _ZWrite ("ZWrite", Float) = 1.0
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[Toggle(DECAL_PREVIEW)] _Preview ("Preview", int) = 0
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[Header(Effects)]
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[PerRendererData]_Opacity("_Opacity", Range(0,1) ) = 1
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[PerRendererData]_Color("_Color", Color) = (1,1,1,1)
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[PerRendererData]_RimFalloff("_RimFalloff", Range(0.01,5) ) = 0.1
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[PerRendererData]_RimColor("_RimColor", Color) = (0,0,0,0)
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[PerRendererData]_UnderwaterFogFactor ("Underwater Fog Factor", Range(0,1)) = 0
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}
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SubShader
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{
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Tags
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{
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"Queue" = "Geometry+100" "IgnoreProjector" = "true" "DisableBatching" = "true"
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}
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Cull [_Cull]
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Pass
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{
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Name "FORWARD"
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Tags
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{
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"LightMode" = "ForwardBase"
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}
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ZWrite [_ZWrite]
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ZTest LEqual
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Blend SrcAlpha OneMinusSrcAlpha
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CGPROGRAM
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#pragma vertex vert
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#pragma fragment frag_forward
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#pragma multi_compile_fwdbase
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#pragma skip_variants LIGHTMAP_ON DIRLIGHTMAP_COMBINED DYNAMICLIGHTMAP_ON LIGHTMAP_SHADOW_MIXING
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#pragma multi_compile_local __ DECAL_PREVIEW
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{% block body %}
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#error No body provided
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{% endblock %}
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ENDCG
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}
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Pass
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{
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Name "FORWARD"
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Tags
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{
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"LightMode" = "ForwardAdd"
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}
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ZWrite Off
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ZTest LEqual
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Blend SrcAlpha One
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Offset -1, -1
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CGPROGRAM
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#pragma vertex vert
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#pragma fragment frag_forward
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#pragma multi_compile DIRECTIONAL SPOT POINT
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#pragma multi_compile __ LIGHTPROBE_SH
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#pragma multi_compile_local __ DECAL_PREVIEW
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{{ self.body() }}
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ENDCG
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}
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Pass
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{
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Name "DEFERRED_PREPASS"
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Tags
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{
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"LightMode" = "Deferred"
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}
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ZWrite Off
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ZTest LEqual
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Offset -1, -1
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Blend 1 Zero OneMinusSrcColor, Zero OneMinusSrcAlpha
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Stencil
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{
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Ref 1
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Comp Equal
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Pass Keep
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}
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CGPROGRAM
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#pragma vertex vert
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#pragma fragment frag_deferred_prepass
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#pragma target 3.0
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#pragma multi_compile_local __ DECAL_PREVIEW
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{{ self.body() }}
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{% block pragmas_deferred_prepass %}
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{% endblock %}
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ENDCG
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}
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Pass
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{
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Name "DEFERRED"
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Tags
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{
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"LightMode" = "Deferred"
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}
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ZWrite Off
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ZTest LEqual
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Offset -1, -1
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Blend 0 SrcAlpha OneMinusSrcAlpha, Zero One
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Blend 1 One One
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Blend 2 SrcAlpha OneMinusSrcAlpha, Zero One
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Blend 3 SrcAlpha OneMinusSrcAlpha, Zero One
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Stencil
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{
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Ref 1
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Comp Equal
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Pass Keep
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}
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CGPROGRAM
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#pragma vertex vert
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#pragma fragment frag_deferred
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#pragma target 3.0
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#pragma multi_compile __ LIGHTPROBE_SH
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#pragma multi_compile __ UNITY_HDR_ON
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#pragma multi_compile_local __ DECAL_PREVIEW
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{{ self.body() }}
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ENDCG
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}
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}
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} |