ReStocked/README.md

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# Restock
Replacing and upgrading the art of Kerbal Space Program
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### Goals
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The goal of this project is to improve the art of Kerbal Space Program with the following goals in mind
* Create a unity of design and style for all parts
* Preserve the general aesthetic of KSP
* Create consistency in the detail level of all parts
* Do not affect gameplay or part balance
### Restock+
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We believe that there are a number of places where KSP is missing key parts - for example, where a stack class is missing parts that exist in other classes. Restock+ aims to create parts that fill this niche, and is a wholly optional project.
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## Contributors
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* Chris Adderley (Nertea)
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* blowfish
* DMagic
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* Beale
* Andrew Cassidy
* Passinglurker
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If you want to contribute, contact us.
## Repository Structure
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* Distribution
* readme.txt
* changelog.txt
* license.txt
* GameData
* ReStock
* Assets: all model and texture files
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* FX: new effects
* Localization: new localization data
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* Patches: ModuleManager patches to enable art replacements
* ReStockPlus
* Assets: all models and texture files
* Parts: config files for new parts
* Patches: ModuleManager patches that change stock parts
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* Assets: author source files
* Author: A folder per author
* license.txt (license your source files!)
* whatever asset file structure you want
# Proposed Asset Naming Conventions
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restock-`<descriptor>`-`<sizecategory>`-`<id>`-`<suffix>`
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Suffix is like -n for normal map, -e for emissive, etc
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## Examples:
#### Largest 3.75m Tank
* restock-fueltank-375-1.mu
* restock-fueltank-375-1.dds
* restock-fueltank-375-1-n.dds
* restock-fueltank-375-1-e.dds
#### Small radial Battery
* restock-battery-radial-1.mu
* restock-battery-radial-1.dds
* restock-battery-radial-1-n.dds
* restock-battery-radial-1-e.dds